| liquidsonic |
D&D Next.
I currently ran a game of D&D next at level 1 and 2. I found that it was a very flexible system, Combat ran smoothly, and tracking of the rules etc was easy to do.
Unfortunately as a playtest it does lack customization etc etc for classes skills...
Pathfinder
However unless my players and me are keeping absoulute tracking of skills, buffs etc is can be a bog for me to GM to do Pathfinder. I find trying to teach new players this game is just a nightmare. If you don't build a character right, he can downright become useless in comparison to anyone with system mastery of the game.
So I came up with an idea. Why not just combine the best mechanics of the two games ? Has no one ever thought of this? I mean D&D next can have its "bounded accuracy" unbounded given a little effort. As a barebones thing it wouldn't be difficult to forward convert Pathfinder (or backwards depending on how your looking at it) to D&D next rules and system, taking only the best bits and converting feats to something appropriate.
I mean I believe thats the point of next anyways? A flexible system which can adapt the systems of the other editions that a player loves?
(Mind the bad english, Thank you)