Thank you all for all of the help! It looks like I'm going to have about 20-30 people I need to introduce PF and d20 too, but with all of your advice it shouldn't be too difficult. I totally missed the release of the Beginner Box, and that looks to be exactly what I need to ease all these players into PF...literally use it for what it was made for. Since that won't be out until later this month (and I need to find a local sponsor to help cut the cost of buying 4-5 boxes) I'm going to try to meld what Fog/Caleb mentioned into one wholly mental introduction to roleplaying/pathfinder. I'll just use powerpoint + group activities to introduce the concepts of character acting and try to instill some element of "fantasy" into it. I think we have a room I can use that has 1ft squares on the ground... PF with human minis on a 'map' would be awesome as an intro xD I'll post up the final version of the powerpoint, though it will be rather barren text wise; since no one loves walls of text. Again, thank you all for the great ideas and the help!
I have recently started a role-playing club at my University, and some whatever reason we have had quite the turn out of interested individuals! The catch is that most of them have never played RPGs at all, let alone table top D20s. I worry about introducing the massive amount of information that comes with learning to play a RPG. Getting them to understand the rules without making it seem like another class lecture seems difficult... To remedy this I've started working on a Prezi presentation (like powerpoint but it zooms around). The link to the online presentation can be found here: http://prezi.com/lpwltwlrex61/pathfinder-rpg-intro/ If anyone has any recommendations of what to do, any advice on what to include in the prezi, or any other comments at all I would be most appreciative. Thanks for all the help!
I have a player in my game who plays a Magus and wants to use Spellstrike w/ Bouncing Spell. His interpretation is that if he misses with his spell strike he could redirect the attack to another enemy within melee range, and since the description says "has no effect on its intended target (whether due to spell resistance or a successful saving throw)" I voted no. I want to do right by the player, and since Im new to GMing I would love some help here. Thanks! Spellstrike:
Spellstrike (Su)
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. Bouncing Spell: Bouncing Spell (Metamagic)
You can direct a failed spell against a different target. Benefit: Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving throw) you may, as a swift action, redirect it to target another eligible creature within range. The redirected spell behaves in all ways as if its new target were the original target for the spell. Spells that affect a target in any way (including a lesser effect from a successful saving throw) may not be redirected in this manner. Level Increase: +1 (a bouncing spell uses up a spell slot one level higher than the spell’s actual level.) |
