Barmaid

lilly sinclare's page

Organized Play Member. 7 posts. No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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Silver Crusade

I've been running the playtest since day 1 at my store. we have a barbarian, wizard, ranger, alchemist. The barbarian titan totem is to strong. With the ability to wield giant size weapons and go huge is really strong, but when ur higher levels the gap is huge. As a DM i find encounters to easy and not fun anymore. The barbar kicks down the door of the end boss and as he tries to do cool stuff grabs him by the neck and smashes his face till death. and don't try to escape wizard. the raging ball of muscle can literally T pose slide all the way across the plain and spin to win kill you. my Barbarian has dropped 40 Damage at lvl 1 and 400 damage at lvl 8. and don't think armor helps. once you reach Level 5 Armor no longer scales and dose anything. with proficiency added to everything + Strength a average melee user is hitting with a +9 before Dice roll (at lvl 5). the barbarian with the giant tree and min maxing can at level 9 get a + 20 to hit before dice. Armor needs to be looked into. add a system to upgrade armor with easy rules. think gem slots in diablo or MMOs. where i can spend 1000 gold and by som plates or bracers that attach to armor that adds +4 (+2 per arm). Lastly Death and CMD/CMB, Death to me was not explained well. Keeping the original pathfinder rules would have been fine. With CMD/CMB you had the perfect system for things like grapple and trip. Would like to see it return.

*all numbers estimated & before trained/master added*

Silver Crusade

my group is running the playtest at my store for D&D nights. I have found the book (physical copy) is way better then starfinders lay out. But is not as good as original Pathfinder Core Rules. I wouldn't touch the class section of the book,the lay out here is perfect. I would change some things like, move the exp and proficiency charts to front beside classes or when making
stats.
make a section for larger or smaller weapon damage by the weapons in
-equipment. have healing potions in equipment with chart for each level of potion and corresponding dice.
-two weapon fighting, i find that the penalty is a little to high. the penalties in PF 1 was good. maybe cutting it so it's just 3 levels of penalty would do it.
-Races, humans are good now. Still find that sub races are popular. My group had 2 humans, 2 dwarfs & 1 elf. there's no real way to limit non human races without nerfs or setting personal limits per groups. Classes, my group had 1 ranger, 1 barbarian & 1 Rouge. The dwarfs were NPCs. The simplicity and speed at which you make a character is fantastic.
Getting new people into Pathfinder will now be easier. The barbarian i find is really strong at 1st level able to deal out a potential 60 Damage or more in a turn. (giant totem & Large sized Swords)

-The Adventure. Not much to say here. Solid first level Adventure. Would make a great starter box adventure. I would like to see a section like in most pre mades that had a box to read to the group, explaining where they are and why they were summoned. This would also cut the section in half for the DM to read before the game begins. Side note, loved the call to swallowtail festival. Had a PTSD moment of the rise of runelords.

Great new edition, this is what pathfinder #1 should have been. A Upgrade of 3.5 into a proper 4th edition(D&D). i will be buying all the books when they come out.

Silver Crusade

(sorry if there is alot by me, browser sucks on this site) bunch my books when open the spin lifts from cover, some of the covers slant abit when put away from this

Silver Crusade

are rouge player ended the adventure in 30 min because of sneek attack one shotted the end boss and main monsters. causing most to blow up ,and not letting most of rest of party do anything

Silver Crusade

-rocket launcher (metal)
-light siege weapon
-full round to reload and aim
-standard round to fire
-1-2 miss fire (gun feat bring to 1 but u take damage)
- damage 1d20 large creatures or vehicles( -19 to hit small or medium creatures)
- anti infantry splash damage 10ft sq 5d6
-reduce speed by 15ft (dwarfs not effected)
-special- can be used to damage walls,tanks,and other heavy items
-1 rocket = 1000 gold
-1 anti infantry rocket= 1500 gold

Silver Crusade

i need anthro minis

Silver Crusade

im a paladin inquisitor.. my characters sister is inquisitor gunslinger. self defense no he wouldn't.. my character would ry not to hurt them by ether using a thing to stop control or exsorsisum to make her lose control or knock out people not kill..but if u had to u wouldn't.. just pray for the towns people that were lost and they are were ever people go when they are good in this game.