lilly sinclare
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I've been running the playtest since day 1 at my store. we have a barbarian, wizard, ranger, alchemist. The barbarian titan totem is to strong. With the ability to wield giant size weapons and go huge is really strong, but when ur higher levels the gap is huge. As a DM i find encounters to easy and not fun anymore. The barbar kicks down the door of the end boss and as he tries to do cool stuff grabs him by the neck and smashes his face till death. and don't try to escape wizard. the raging ball of muscle can literally T pose slide all the way across the plain and spin to win kill you. my Barbarian has dropped 40 Damage at lvl 1 and 400 damage at lvl 8. and don't think armor helps. once you reach Level 5 Armor no longer scales and dose anything. with proficiency added to everything + Strength a average melee user is hitting with a +9 before Dice roll (at lvl 5). the barbarian with the giant tree and min maxing can at level 9 get a + 20 to hit before dice. Armor needs to be looked into. add a system to upgrade armor with easy rules. think gem slots in diablo or MMOs. where i can spend 1000 gold and by som plates or bracers that attach to armor that adds +4 (+2 per arm). Lastly Death and CMD/CMB, Death to me was not explained well. Keeping the original pathfinder rules would have been fine. With CMD/CMB you had the perfect system for things like grapple and trip. Would like to see it return.
*all numbers estimated & before trained/master added*
