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ok cool. i wanted to make sure i wasnt losing my mind here

i dont suspect that they will have much contact with filge (they are about to attack the watchtower), seeing as that they have gotten themselves stuck in an innevitable legal mess:

they killed kullen and his wizard, and let the other 2 go... who promptly went to smenk, leading to a forthcomming arrest from the town police (hehehe), and have also mentioned the graverobbing and potential link to necromongery to the temple/garrison, who are currently investigating the matter.... i suspect some sort of dual trial thing happening before they even get to 3FoE, with Smenk blackmailing the party into destroying dourstone mine in exchange for dropping the murder and breaking & entering charges.


in whispering cairn, it states that if the pc's accept filge and take him along, he turns on the party in an oppertune moment in 3FoE.

however, reading through the second module, i cant find where it says that Filge turns on them at x point

am i missing something?


Hey im about to put my players through this adventure path
i am however, having a slight bit of trouble figuring out the best way to get the ball rolling with the story - how do i get the players to investigate whispering cairn?

now i know there is the recommended map scenario, but what else? im just looking for other ideas... they may seem obvious, but id appreciate some info on how other dm's got things rolling with their players. thanks!