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My group is VERY excited at playing the Kingmaker campaign, but we are not big fans of any of the D&D rules systems so I have converted the campaign to the new Warhammer 3rd edition rules system. The Pathfinder setting remains the same except that I replace the Golarion gods with the Warhammer gods and the wizard's magic system (8 colleges) replaces arcane magic.

The conversion is ridiculously simple and with such strong world-building and story construction from Paizo we are eager to see how truly social characters (with very limited combat abilities) are able to shine as rulers and administrators of a Kingdom.

Our party consists of:

Human mercenary who is a wannabe sword scion of Restov

Human catburglar/street orphan who is fleeing Brevoy after having been framed for a murder

Wood Elf Amber Wizard (similar to a D&D/WoW druid) with oversized pointed ears which makes people think he has a Chaos mutation

High Elf Forger who is wealthy and used to hob-nobbing with the nobility until he got cuaght fabricating noble titles for teh Thief's Guild.


Dudemeister's idea of party alignments is a D&D version of what is used in Warhammer Fantasy RPG as a core function. We are about to platy the Kingmaker adventure path using the WHFRP system. I may adapt one or more of these ideas to make a party sheet for my group.


I love MOSAIC's idea of additional roles for party members. I think I may add this to my campaign group as well, though we are using Warhammer Fantasy 3rd edition rules but playing in the Pathfinder setting.