| lawst |
A player race, regardless of implementation, should not supplant other forms of character development or render any of those forms obsolete.
I agree, that a player race should not replace forms of character development. I may have been unclear in my approach to the racial classes. I am not saying to provide a progression in which monstrous races start at level one, but rather a launching point from when they begin. Using the example from above, a bugbear would start their adventuring career at level 5 (4 racial + 1 class), not at level 1.
Classes are the main construct under which character abilities are granted. If you create a race, even if using "racial levels" that makes you a better fighter than a fighter, you've essentially created an unbalanced class that makes the fighter obsolete, in the guise of a race.
My objective is not to create new races from scratch, but rather find ways to adapt current monsters as potential playable races. Could the system be abused to front-load characters? Yes, it could, especially from the stand point of creating such creatures from scratch. But that's where the not only mitigation of DM helps, but also some sense of fair play. Most of the monsters printed have abilities that are close in level that matches their challenge rating, which is close to the level of character many of those races would be ranked at using this idea.
As far as having "racial levels that makes you a better fighter than a fighter," the goal in this approach is to make it so that a monstrous creature is not better, but different, just as a barbarian is different from a fighter, or a cleric from a wizard.