Zon-Kuthon

lawful neutral's page

Goblin Squad Member. 40 posts. No reviews. 1 list. No wishlists.




Currently we're running more of a free flowing game where every one is a pathfinder. In a bit we'll be running King Maker

We try to play once a week, some time we miss a week, other times we might meet up more then once a week. It just depends on everyone's schedule/how fun the current game is.

Most of us are in college


Ok I wanted to know all the ways every one awards house-rules exp awards. I'll post my chart which is inspired by AD&D 2ed. I use slow exp progression and as a rule don't give much extra exp for numbers of opponents just what ever there base CR is.

I base exp rewards on the characters level. The individual rewards are given out at the end of the session and before meal breaks at my game.

Everyone has a chance to get these exp awards

Role Playing LvL
Cleaver Idea LvL
Idea that saved the party LvL+2
Campaign Specific (what ever flavor the current game is about) LvL

These awards are class specific. For multi classing &/or prestige classes I'm assign one that works best for the character.

Barbarian: in my game barbarians level a bit faster but tend to weaken them selves in areas of tactics and tools as a trade for fast leveling.

Do it the hard way LvL+2
Refuse Magical Aid LvL+2 includes not using magical weapons and Armour.
Destroy magic item 20% of GP value max exp LvL+2
-this doesn't apply to destroying other players equipment, and it counts if he just hurls it in to the sea or otherwise gets rid of it. This leads the dumb barbarian to smash the "evil" mage's staff before party can claim it.
Defeat Magic User/Beast that really isn't some thing the Barbarian has any hope against example = ghost vs bare hands. If the party defeats it while the barbarian hurls him self at certain doom this should be awarded. LvL+2

Bard
Use skill to over come a problem LvL-1
Gain Significant Treasure LvL-1
Use magic to over come a problem LvL-1
Was entertaining and Role played above and beyond LvL-1
Created new story Arc LvL+2

Cleric
Don't Compromise values LvL
Guide community LvL+2
Diminish other Ethics LvL

Druid
Maintain Sacred Grove Lvl+1
-sacred grove being a extraordinary location worth protecting with slight magical affect for those who know how to access it. examples: fay ring, grand farm estates that always has bountiful crops, spring that can cure poison and disease, a city that has no parasites. Never forget a druid who hates civilization is the same a druid who hates bees for building a bee hive.
Use in indirect means to Victory LvL+1
Gain Ally equal to your level or better LvL+1

Fighter
Victory LvL+3

Monk
Once per level study under a greater Martial Artist/could be monstrous LvL+4
Achive or Surpass new physical limits/goals LvL+1

Paladin: I hold paladins to a very strict code, deviating even a little bit means the paladin is so full of shame he wont use his class features for several months because he doesn't see himself as worthy in game thou atonement spell can speed this up if the church needs him right now. And willful disregard for the paladin's code is permanent status of ex-paladin. If your paladins are not as noble then reduce the xp awarded

Victory with out Violence LvL+3
Sacrifice self/items for others LvL+3
Convert others to lawful good (HD total = level min required) LvL+3
Promotion/Join an organization LvL+3
- don't for get the groups actions represent and can shame the paladin thus lose of class features for a time and he should work towards fixing the his and organization's reputation.
Respecting others beliefs and customs LvL+1

Ranger
Used Animals/environment to help LvL
Defeated Favored Enemy LvL+3
Used Skills/Class Features successfully LvL

Rouge
Got something with out earning it LvL+1
Use skills/class features to over come problems LvL+2

Sorcerer
Roleplay racial heritage LvL+1
Use Magic to Roleplay LvL
Used social Skills to gain victory LvL

Wizard
Use magic to solve problems LvL+2
Create Magic item 10% of GP value max LvL+1
Learn new spells: spell levels = to wizard level, then maintain and review older works. Spells gained from levels don't count. LvL+2

Always open to tips, other options, and any other way to encourage players to have personality and drive.