lady lily's page

5 posts. No reviews. No lists. 1 wishlist.


RSS


EvilMinion wrote:
Quentin Coldwater wrote:
EvilMinion wrote:
Quentin Coldwater wrote:
EvilMinion: Be careful, with those stats you could get a really powerful DEX-based character. Your racial modifiers seem all over the place, my example of +2 STR, -2 INT seems pretty balanced. With your example, including Young, you have a +8 on DEX alone, that's pretty strong for a PC character.
I didn't just make those up, Quentin. That's what they actually are, as per the Bestiary.
Oh, really? Which Bestiary? Must've missed that.

Its under the general description of the monster stat blocks in the intro.

Quote:
Ability Scores: The creature's ability scores are listed here. Unless otherwise indicated, a creature's ability scores represent the baseline of its racial modifiers applied to scores of 10 or 11. Creatures with NPC class levels have stats in the standard array (13, 12, 11, 10, 9, 8), while creatures with character class levels have the elite array (15, 14, 13, 12, 10, 8); in both cases, the creature's ability score modifiers are listed at the end of its description.

So your basic bestiary entry is a dead average example of that particular critter (with a glorious point buy of 3!).

The campaign is kingmaker and it's a four man team. The group is going to need every ally they can get. As for why I'm allowing this cohort it is because of the magical beasts as cohort rules in the book that talks about weird cohorts and allies. I wasn't able to find rules for building stats or taking standard blocks for cohorts except for when a group comes across campaign specific ones, but even then those can be retrained. Thanks for the building stats for the worg. I'll take this to my player and have him roll his worg cohort three times as I do with all cohorts and I'll help him select the one that's the most balanced.


Quentin Coldwater wrote:

Standard Bestiary entry plus Young template is obviously the easiest choice, but if you want to have a connection to the critter a more personalised Worg is obviously preferable. If you convert a Worg's stats (and apply racial bonuses like +2 Strength, -2 INT), you get a point-buy 30 creature. Factoring in Young template, that's roughly a point-buy 23-25 creature. With those point-buys, you can make some pretty strong stuff, even with the Young template. A Young Worg will look like this:

STR 13
DEX 19
CON 9
INT 6
WIS 14
CHA 10

That's hardly a battle-worthy pet, I feel. With some armour it has a decent AC, but it doesn't have the HP to tank for long, nor the STR to be an effective damage dealer. What does the player want to do with the character? If that's made clear, I think we can come to a better conclusion. Point-buy 25 can make for a great combat pet, but if he just wants a fluff companion that's capable of some scouting, I don't see the harm in making his own creature.

An alternative is that he comes at the cost of other abilities. It's your home game, and you can add whatever you like. But for the sake of class balance, you might dock the player some spell progression or spells per day, lose some BAB, skill points or armour proficiencies in return.

Personally, I'm leaning more towards the standard Worg plus Young template, but I can see rolling stats being not as harmful as I might think.

What if as the GM I don't care for using point but and instead do the rolling stats instead?


One of my players has successfully gained the friendship of a young worg and wants to make it his cohort. Through story choices and game mechanics we will be applying the young template to it, but as I was preparing to make the changes to the standard worg he asked a question I couldn't answer right away. "Do we roll up the stats of my cohort then apply the young template like we would for a humanoid character? Or do we need to use the stats provided by the bestiary and then apply the young template. I want my players to have fun and the game to stay fair for my players. Allowing him to roll stats would give him a distinctly different worg to work with than the prebuilt worg offered by the bestiary and could offer some extra story and game elements. But I also don't want to break the game or make his worg underpowered or overpowered to the point of absurdity depending on what he rolls. If I could get some advice on how to go from here I'd appreciate it.


I'm aware this sounds like a no brained for some, but I want to make sure my player gets the best use of his cohort. He successfully gained the friendship of a young magical beast and through the cohort rules for magical beast cohorts he has opted to gain it as his cohort while it still has the young template applied to it. As such I'm met with a question about what happens when the young template comes off due to the cohort reaching adulthood. Does the entire template fall away at once this removing the dex boost as well as the detriments to the creature? Does only the negative effects come away? I couldn't find a clear answer in the books so I came here to ask even if it means I sound foolish by asking.


1 person marked this as a favorite.

I enjoy playing pathfinder and I recently got into audiobooks because I need something to keep me mentally engaged on my 3-4 hour drives to and from college every day. I like fantasy so I looked up if audible had anything of note and this audiobook popped up. I had seen the hard copies of the Pathfinder Tales in the local shops in my area, but I always dismissed them since I have very little time to read since I'm always on the go between college and working full time. Right now I'm on chapter 10 of 24, roughly 5 hours into listening and here's my take on the quality so far. First the reader's voice is soothing and engaging and his ability to express emotion, gender, and color the audio with his sound makes for an enjoyable listen when it is meant to be enjoyed and scary when meant to be scary. I highly recommend Paizo utilize his distinct talents in future readings if that is something possible for them to request. Second, the story is enjoyable and interesting. I won't give away spoilers, but I very much like the characters of Salim Ghadafar and Neila Anvanory. I am not certain if they even remotely become an item, but they are such interesting characters and I very much ship SalimxNeila. Also the story gives a new light to one of the main pathfinder gods, Pharasma, and as someone who loves stuff involving the intimate nature of seeing how a world functions this is very fun for me. I recommend snagging the audiobook soon if you can get it free, but also I would buy this even if it wasn't. It's been a fun listen and I have so far purchased two more pathfinder tales audiobooks to listen to once I am done devouring this one.