I'm still relatively new to pathfinder and would like some help in a build. I'm in a Rise of the Runelords campaign (no spoilers please) and my lvl 8 Hedge Witch died of massive damage due to a trap. I decided to reroll a lvl 9 Alchemist (we gained a lvl)
I was the group healer but we rarely took enough dmg to justify the amount of healing stuff I took. I don't mind a slight healing roll. My DM okayed a Healing bomb discovery. I'm kind of looking for a buff/controller build or just mainly support.
We have heavy damage dealing monk, a bow and Dorn Dergar toting dwarven ranger, an Ifrit Magus that will always go first, and the other guy is going to reroll a summoner.
I am open to suggestions everything including equipment, potions and poisons to carry around. I will have about 23,000gp to play with I think. I was thinking about using a heavy crossbow and taking some of the crossbow feats.