kwill's page

2 posts. No reviews. No lists. 1 wishlist.


RSS


Hi,

I'm looking to GM a political/intrigue game using Pathfinder, focused on social challenges rather than combat. I don't care too much about the setting, as long as it has elves and wizards and stuff :)

I posted my question in the Pathfinder forum, and someone there recommended I post here instead...

> There are some good Pathfinder Society Modules that have heavy social components (though combat is still a feature).
>
> Head over to the PFS forums and ask for suggestions on low combat, high social engagement games - best part is that they are all dirt cheap as PDFs.
>
> Mind you each PFS module is really only designed for 1 off play and may not fit into a continuous story line if played if cherry picked.

I must say the PFS setting intrigues me, so I'm reposting my original question here...

I'm a bit overwhelmed (in a good way!) by the number of modules/campaigns available. I'd appreciate any suggestions anyone has (based on modules you've actually played/GMed)?

Would like:

* As little tweaking as possible
* Interesting NPCs with strong motivations and conflicting goals
* Builtin reasons for the PCs to use an assortment of abilities (e.g. detection spells, scrying, charm/persuade/haggle, sneaking, invisibility)
* Exploration (e.g. crypts under the palace, traps, maps with secret doors)

Would prefer:

* A limited setting (e.g. the palace/court of some kingdom, rather than the whole of the Forgotten Realms)
* Options to align with NPCs
* Gray choices rather than simple black and white issues (e.g. not choices like help the paladin versus help the evil necromancer)
* PDF version (strongly preferred)

Would not like:

* Combat-heavy / combat-focussed (but combat is not banned)
* Lots of description with no clear motivations
* Too much forensic-style investigation (social investigation better)

Don't mind:

* Module / adventure path / scenario - size doesn't matter, that I can tweak
* Setting, any typical roleplaying fantasy
* Price range, I'll filter this later

Would also like:

* A pony.

Please let me know if there's anything I could be clearer about, or if I've posted this in the wrong subforum.


Hi,

I'm looking to GM a political/intrigue game using Pathfinder, focused on social challenges rather than combat. I don't care too much about the setting, as long as it has elves and wizards and stuff :)

I'm a bit overwhelmed (in a good way!) by the number of modules/campaigns available. I'd appreciate any suggestions anyone has (based on modules you've actually played/GMed)?

Would like:

* As little tweaking as possible
* Interesting NPCs with strong motivations and conflicting goals
* Builtin reasons for the PCs to use an assortment of abilities (e.g. detection spells, scrying, charm/persuade/haggle, sneaking, invisibility)
* Exploration (e.g. crypts under the palace, traps, maps with secret doors)

Would prefer:

* A limited setting (e.g. the palace/court of some kingdom, rather than the whole of the Forgotten Realms)
* Options to align with NPCs
* Gray choices rather than simple black and white issues (e.g. not choices like help the paladin versus help the evil necromancer)
* PDF version (strongly preferred)

Would not like:

* Combat-heavy / combat-focussed (but combat is not banned)
* Lots of description with no clear motivations
* Too much forensic-style investigation (social investigation better)

Don't mind:

* Module / adventure path / scenario - size doesn't matter, that I can tweak
* Setting, any typical roleplaying fantasy
* Price range, I'll filter this later

Would also like:

* A pony.

Please let me know if there's anything I could be clearer about, or if I've posted this in the wrong place.