Heretech wrote:
okay this make sense. but again you must decide everything that you are doing in a post and then make a separate post rolling all necessary dice.
Mekarth flies a little closer to get a better look and calls out aiming instructions. Both teams quickly aim and fire. Both hit, each kill one and damage several others. 16 skeletons 10 zombies and 3 ghouls Brunhilde moves forward to the opposite side of the bridge as Tranch. The undead horde marches forward another 30 ft except for 4 skeletons who charge. Two each at Tranch and Brunhilde, both of whom attack the skeletons as they approach
Odric shoots at a skeleton as it approaches, but misses
rest of the horde is 30 out. line of 4 skeletons in front of the bridge.
Mekarth flies into the air to get a better vantage point. He looks for the densest patch of undead. He shouts the directions back to the siege crews. the ballista fires and takes out an skeleton on the right side of the group. The catapult launches and barely hits a zombie also on the right side. Brunhilde, the only professional guard, walks to the other side of the bridge as Tranch (right railing) and readies her spiked chain (reach weapon) and shield. "You all might be Neophytes but it's time to put your love for your home to the test." +4 to wisdom checks and wisdom based skill checks The undead horde progresses 30 feat. one tries to though a rock at Idorin but misses horribly. new perception rolls
Tranch gets nearly an accurate count but idorin informs him that he missed a few in the back. there are now 17 skeletons 11 zombies and 4 unidentified undead. Tranch shouts out a description.
The undead have various damaged weapons like a club or shortsword or rapier etc. None have armor on. If you have to make a flight check there will be penalties depending if your going with the wind or not. Blowing North. Heading south is considered difficult terrain. And going north is faster if you make your flight check.undead are conning from the West. Also that -2 is per range increment. Also range increments are half facing south and 50% larger going north. The undead all seem to be walking at the same speed. 30ft a round.
It's a colder night than usual. You can feel the chill even through the hide coats you were given for your nights watch. The wind is blowing the loose desert sand, obstructing your vision. You are guarding the West bridge. 20ft wide 60ft long. 40ft between the scar and the remains of the outer city. But this side of town is uninhabited. You have a ballista manned by 2 hhalflings, a catapult manned by e halflings and a human, and an actual handling gaurd. She doesn't enjoy working with the citizenry militia and it shows. You have a small 15ft watch tower. Tranch is using the spy glass to keep look out. It also has a large bell used to call reinforcements. Tranch yells from the tower but it's hard to make him out over the roaring wind. He runs down. Several undead are on their way, but the exact number is impossible to tell. Just zombies and skeletons it seems.
Tranch initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Okay so ground rules. Discuss here what you want to do. You must decide all abilties and attacks (including variables like the amount of power attack you are going to use). Once agreed upon, post your turn in the game play section. Bonuses will be given for well describe turns. I'll post the start of the first encounter. It'll have the initiative order posted.
when cave dragons become very young they get an ability called ruff spikes. can someone please explain what this is? all the entry says is it can block movement. my guess is it would work like spiked stones, but that's only a guess. and it says it's a free action so that sounds a little too good. but making it impossible to stand next to the dragon sounds even worse.
Party full You are all living in the halfling holy city of Lacol. Home to the the high priestest of Cyrrollalee, and her husband the wondersmith who both saved the town from a battle between demons and devils two decades ago. Now the town is still in reconstruction but evil outsiders have appeared to leave the town alone and reconstruction has begun. You have all been living here for a while now and about to do your shift of guard duty that all able body persons are required to do. |