Harsk

krevon's page

Organized Play Member. 1,167 posts. No reviews. No lists. 2 wishlists.




I will be playing my first pathfinder 2e game this friday. I did have a question about how skills increase.
Do all skills increase at 3rd level or just one?


I am going to play my first Pathfinder 2E on Roll20. Is there any kind of suggestions for building a necromancer?


Can you cancel my subscription?
Order 5386222


I ordered my fist subscription to anything for the starfinder adventure path.
Should I have gotten a PDF of the first book and a notification of shipment of the physical copy?


Order 3849453

My PDF won't show up in my downloads.


Has anyone created any carnival games outside of the general test of skill.

One idea I have is to do a scavenger hunt based on riddles.
Would anyone mind posting unique events they've created?


Remember the 80's Justice Friends? The narrator would change scenes by saying "Meanwhile at the Hall of Justice..."

Here's the game:

Type "Meanwhile at the Hall of Justice..."
then the poster above you doing something with a DC character

i.e.

"Meanwhile at the Hall of Justice..."
Krevon was caught spying on Wonder Woman bathing.


Your scouter says the power level of the poster above you is over 9000.
State his/her power source and how you will defeat him/her.


The idea of the game:

Take know spells and customize them to counter and defeat the poster above you.

I shall begin the game with:

Summon Original Posters Ally
This spell protects the original poster from sarcasm and witty remarks for 1 hour per level.


Who would be interested in writing a short story or novella via post?

Say a minimum of one paragraph and maximum of three in one post?

Any other ideas to make it flow smooth?


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Order 66 has been given. You must kill the person above you and describe your method.


I friend of mine asked for some help creating some villains for his game.(I don't play in it for clarity)

He has asked for a vampire that is around level 12-15.
I suggested the vampire be a blackguard(anti-paladin), he liked the idea.
He also told me to use a 20 point by with no negative stats.

With that said, what would your opinions be on base creature?

What about splitting focus between SLA's and melee?

He also wants the BBEG to have lieutenants

I has thinking an oracle rather that a cleric for a high priest. I can picture the vampires ego not wanting competition with his patron

A fighter that would be his master at arms or even stalwart defender

A bard for a espionage expert

A cavalier for a field marshal

The idea I have is that the BBEG is approached in stages. Like the PC's must overcome the lies of the Bard and clear their name before they can advance. Maybe even stopping the Bard from send intel on the PC's.

Then as the PC's approach the BBEG's stronghold, they face the marshal and small mounted contingent

The final fight could be between the oracle, fighter, and BBEG.

Any idea's would be appreciated, thanks in advance.


I only get to play once or twice a year, so when an opportunity opened up I jumped on it.

My idea for the character was a dwarven smith that had a unique bond with metal. He was driven by desire for perfection that he set out to find dwarven arms and armor of legend.

We ended up going against a clan of drow vampires that had taken residence in an ancient dwrven hall. Since we played the once shot at 10th level I chose clouded vision as my curse. It ended working well against darkness SLA's and sneaking drow.

It was the first time I tried an oracle and I really enjoyed playing it.


Next weekend my best friend and myself will be meeting up with an old friend to game and catch up. My best friend hasn't played in around 10 years so I thought I would make an Archery focused Ranger and keep it simple.

For me I kinda want to play an Oracle but I also kinda want to do a Dwarven Fighter and build him to be more dwarfy than any dwarf who dwarfed. With the guy running there will inevitably be moments where we spend 10-20 minutes laughing at crude in game jokes.

The creation guides lines are level 10 4d6 and drop the lowest. What kind of suggestions do you folks have given the above info?

Thanks


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I've been playing and DMing for the past 12 years. The past seven I've been the main DM for my group.

When I look at the feats that modify spell casting, it's a level requirement.

Now when I see a feat tree like the fighters weapon focus. That player has to burn four slots when one scaling feat would suffice.

I have read about the lack of flexibility to some martial characters. I think some of that could be addressed by streamlining feats to make out of combat feats more available. Streamlining could also open up a master of many styles type combatant.

Anyways, it's just a thought that been nagging me for a while. Thanks for taking time to read.


2 people marked this as FAQ candidate.

http://www.rilmani.org/timaresh/Vlaakith_CLVII/pf

Above is a link to converted stats for the Lich Queen.

If she created a simulcarium to send what part of her abilities mythic and non would it retain. I would like to use it as part of an encounter in a few weeks.


Has anyone considered taking a classless concept of character building and apply it to the pathfinder system?

Maybe alternating between talents and feats to really mold a concept into a character.

You might start out with build points to purchase class features.

Has anyone tried this?


My players have died and I'm using the death and return to life as a means to grant a 2nd mythic tier(involving a test of riddles and trail by combat).

The game will focus on the players making it back to the Prime Material Plane. My thought is that a celestial guide will escort them to Sigil where they will meet up with a being with a port key to the astral plane, and then from there reconnecting their umbilical cords.

The group wakes 10 years later in an elaborate tomb with a prophesy inscribed promising the hero's would return to destroy the White Queen.

So in Sigil, my thought was to have their contact missing with one or more factions looking for he/she/it. So here I am looking for thoughts or suggestions involving the factions and the reason the contact is missing or gone into hiding. The CR's would need to be 8-10...10 is the max they can handle right now.

In the astral sea, I'm pretty sure I want a roaming astral shark as a random encounter if it calls for it. I've had one idea about the astral sea. They are semi close to a mass of land with temple ruins on it. They spot a Githyanki Carrock and need to hide(or knowing my players try to take the ship). At the temple ruins is a group of githyanki monks guarding a Silver Sword that is imbedded in the floor at the center of the temple.

The land mass would actually be a dead mythic being and the silver sword is keeping it from regenerating. So if the group defeats the monks and takes the silver sword it gives me a) future story/encounters with githyanki and b) Gives me a possible capstone to the game with the mythic being able to return.

So, if the idea crap? What wold you add to or take away? Would you approach things completely differently?

Thanks in advance from a tired old DM.


The group I run likes to play scifi a bit more than traditional high fantasy. So I am in the planning stages for a sci fi game, I am going to what the want out of the game before I get too deep.

I've gotten the PDF's of Santiago: A Myth of a Far Future as a starting point for class selections and creating aliens.

Unless the group votes otherwise, we will start with the known universe colonized and a single planet in Alpha Centauri.

I will post some ideas for technology and the settlement of Alpha Centauri in other posts.

I'd like opinions and suggestions on the creation of the universe or even multiverse.


I've seen a couple threads building different comic book themed characters. So being a fan of the old Punisher War Zone and War Journal comics I thought we could work on this theme.

My first thoughts on classes would be:

Urban Ranger or maybe just Ranger to reflect his time in Vietnam.
Gunslinger
Alchemist? I'm torn on this one. I know he builds and uses explosives but not sure if its worth it.
Inquisitor? I think it fits the theme and might do better in place of the alchemist.


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My bi monthly game I run is falling close to Christmas so I thought I would do a warped Christmas game.

My group founded a kingdom using Ultimate Campaign rules at the end of the game last session. So the next session will be going to the first turn of the kingdom running.

I want to have a crisis scenario where the children of the kingdom are being kidnapped by fey. The group is 7th level consisting of an alchemist, MOMS monk, paladin, inquisitor, and archer ranger. Non optimized.

I know I want to use redcaps that clues to where Santa Clawz is hiding the children. Maybe gremlins and I haven't come up with a Santa type fey yet (maybe thin man?)

I am thinking about having the lair in an unexplored hex. The time of year will be winter. So what do you guys think about the forest being enchant with a sleep like spell or hex with ghost sounds maybe mischievous will o wisps?

Any ideas and input will be greatly appreciated.

Thanks!


I was going to create a sci fi type game using pathfinder but I ended up finding Santiago: A Myth of A Far Future as a free download.

Has anyone used it before? I was wondering what some folks thought about it.


The group I run has recently killed a vampire. Brainstorming for the next game besides the group setting up a kingdom and continuing the main plot, I had a an idea the vampire had a child with a mortal his son (see title of post) seeks vengeance either for killing his father.

My first inclination is to make the dhampir a cleric using a skeletal white dragon to do the main part of the battle. Their character level is 9 but I would rate it around 11 from an in game windfall.

What kind of ideas would could you lend for this type of scenario?


Has there been an expanded list for summon monster with expansion of bestiaries?


I am looking for some opinions on a Metal Oracle idea.
If used a Half Orc for race, what would you folks choose. A Orc double axe or a Falcion?

Starting at level 5 with a 20 point buy.


I have a player that wants to do a cleric/rogue.
When asked for advice I recommended half elf for race and deception and travel for domains.

Its 4th level with a 20 point buy.
Any other suggestions would be appreciated.


Hi,

I'm running a homebrew setting with a party of 5, 5th level characters.
4 out of the 5 players signed a contract with a contract devil. One who signed, had his contract broken due to story.

I know the Hells would send forces after the one who's contract is broken, I'm looking to augment some of my ideas.

This first idea I had was for the people surrounding him to lemures cloaked to look like people, then the lemure to "melt" before they attack.

How would you design encounters around Hell's Hitmen?


As DM for the past 13 years, this is the best supplemental material I have ever seen. Keep up the good work!


I am looking for an anti-pirate build to play Friday. I can only play once so I am going to stat out an NPC. The gm told me to go with 18,16,16,14,14,10 for stats.

It can't be a gunslinger and it has to be able to sail a ship.
The race will be human and it will need the leadership feat so I'm looking at level 7.


The game I have in the works starts the group out at an expert level class. I'm doing this to set the roots of my game and their characters, also to play through the transition to adventurer.

I will have a "Choosing Day" where they will compete against NPCs for the right to apprentice with a master craftsman. Each member of the town with spend time on guard duty.

I was thinking of tasks to role play through related to the job they've apprenticed to. So far I've made mining, smiting, carpentry, baking, brewery, huntsman, husbandry, herbalist(apothecary)

Thanks


As the title says, the PC's have founded a thorp mainly through the leadership feat. My question is how should I handle growth of the thorp?