wraithstrike wrote:
On top of that I tend to take trait that give me perception as a class skill and bonuses to initiative.
In my experience, the characters exist in a social bubble. The awe factor may keep people from dealing with them. Local governments may not want them in their villages or towns. In this world powerful people have powerful enemies and that rivalry could get lots of innocent folks hurt. Playing a game where similar social restrictions occur do to reputation isn't fun to my group. Has anyone found similar conclusions?
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