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I'm about to start running this AP, first time as a PF2e GM. None of the players bit on the player's guide backgrounds. I'm looking for suggestions on tying in one player's backstory in particular, but thoughts on any of them would be appreciated. (Players are pretty easy-going and will play even if their backstories aren't tied to the campaign, but I'd like to think of something that makes their choices not completely irrelevant.)
One of the players wants to play a human noble whose land has been taken away through unspecified evil manipulation left up to the GM. The family's broke. He has traveled to Highhelm with his father and daughter, whom he offers to the GM to use as I see fit. I think maybe his father is a scholar of some sort and so it was father who got invited to the family festival. Any thoughts on how to make Narseigus behind his family's trouble?
My other players are:
a Minotaur mercenary-maybe his minotaur village was the first to fall to Narseigus aggression? Or he is aware of the seals on the well weakening, in HH to try to get someone to listen to him?
dwarf kineticist with ancient blooded dwarf background-could have had a vague dream of taaargick.
a gnome magus played by a new player, so I'm helping feed backstory ideas, I thought maybe sister to Ria, interested in tracking down dwarven artifacts?