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kpuff11394's page
Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.
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kevin_video wrote:
The only main difference was it gained more spell-likes and could craft magic items as a wizard. It could even change its eldritch blast to other elements to get past SR. This, can't. If anything, the warlock's still the better class, but this is a close second. It's definitely on the right path.
Well, at 7th level you can dual type, and what not, also as you level up you gain empower(metamagic) and i believe maximize(metamagic) before you retire the character, so that's pretty cool.

kevin_video wrote: kpuff11394 wrote: Played as a Kineticist tonight and have to say i love it so far, I'm just afraid that it will get nerfed really bad, but i will enjoy it til it lasts and forever until retired. My friend played a psychic and it seemed coolish but kind of super squishy, he was able to do alot though so, it panned out. My only qualm is simple weapons only and the 2 skills + Intelligence, buuuuuut it does counteract the at will kinetic blast thing soooooo it's fine, I just want like 4 skills + int or something, only because it would kind of make sense. I'll be playing my pyrokineticist tomorrow night, and from what I can tell just from the look of the abilities, water and air are better to play. They've got more universal abilities, and their choices are hard to say no to. Fire and earth seem more limited, and you almost want the universal choices more. It's like they class specifically to hone to the fans of Aang and Korra of the Avatar series. I hope this doesn't get nerfed, just corrected on the abilities that aren't written correctly. Other than that, the at-will abilities should stay. In my opinion, they're a lot like that of the 3.5 warlock. They're not overly powerful, and at higher levels will be very limited against certain foes with their proper resistances. I'm not keen on the skill points either, but I can understand why they are what they are. However, I would like at least one martial weapon. That would be so nice. Maybe we'll see that in the archetypes. I used the earth kineticist, and i found the play pretty awesome, and i really enjoyed the flesh of stone talent, it may be weak now but it's pretty helpful. I threw him together pretty quickly and didn't check out the other types too well, but i shall. I never played 3.5 i started with pathfinder earlier this year so i'll take your word for it on the whole warlock thing.

kpuff11394 wrote: Played as a Kineticist tonight and have to say i love it so far, I'm just afraid that it will get nerfed really bad, but i will enjoy it til it lasts and forever until retired. My only qualms for kineticists are simple weapon proficiency and the 2 skills + Intelligence, buuuuuut it does counteract the at will kinetic blast thing soooooo it's fine, It would seem like 4 skills + int or something kind of makes sense. The scenario i played was The Devil We Know part III, and it was a blast, i was a level 1 Earth Kineticist, and my friend was a level 1 Lore Psychic, and another used a level 1 Aether Kineticist. There were other classes but they weren't occultist so i won't include them as much. Me and the other Kineticst, even though playing in a tier 3-4 game were able to amass the most body counts, with that 1d6+1+ constitution modifier it made the enemies easy to take down(though they were mostly skeletons and mites), my build relies on strength(16) and Constitution(16), while minoring in Intelligence(14) and Dexterity([14] might switch with strength stat) and dipping my wisdom(9) and Charisma([7]initially human, now it's; [9] i'm a re-classed aasimar). So while strong and health heavy for a d8 hit die(at 17 w/tribal scars too) i found that the flesh of stone talent helped well even with the 1 non-lethal burn(i didn't care about that at all) and the fact it lasts forever seems cool, but a little OP. The Aether user(not sure of stats) was awesome too while using fallen skeleton bones to kill other skeletons and humans, was awesome. The Psychic(also not sure of stats) did well also by putting things to sleep, blinding them and burning them. We were all pretty squishy but i was also the tank w/15 AC and i didn't have complaints. To add to the qualms up above i wish that Kineticists could use medium armor, or some martial(not all) like maybe light ones. that's my insight from tonight i'm sure i will be playing this character as much as possible and will encounter different creatures to see how he is against them. But overall amazing classes.
Played as a Kineticist tonight and have to say i love it so far, I'm just afraid that it will get nerfed really bad, but i will enjoy it til it lasts and forever until retired. My friend played a psychic and it seemed coolish but kind of super squishy, he was able to do alot though so, it panned out. My only qualm is simple weapons only and the 2 skills + Intelligence, buuuuuut it does counteract the at will kinetic blast thing soooooo it's fine, I just want like 4 skills + int or something, only because it would kind of make sense.
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