Qilzar Agha Bagoas

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and can one bluff/feint an intelligent undead?
there already is a short tread to this questions, it brought consensus that one can. Do you agree? and further - is it a mind effect?


I've heard a decent interpretation the day before, what do you think?
Is it possible to let a Monkey Belt do Crane Wing. with both hands accupied?

Belt,Monkey:
As a swift action the wearer can command the belt to animate, transforming it into a prehensile tail under the wearer’s control. The tail does not grant the wearer any additional attacks or actions per round, nor can it wield weapons, but it can make unarmed attacks and hold or manipulate objects about as well as the wearer’s normal limbs (though any activity requiring fingers is beyond the tail’s capabilities).


would it be cheesy to interpret that one can?

show:

Prerequisite: Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.

Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.


I don't read anything against it, but there is some arguing on our table.

http://www.d20pfsrd.com/feats/combat-feats/snake-style-combat-style.

I'd appreciate some thougts or linking :)


if improved feint let´s you perform a feint as move action, could you spend your standard action to do another feint action? and could you target the same creature with it?
the common opinion here seems to be that feint is not restricted to a certain range, what do you think?

that´s of relevance for the improved feint partner teamwork feat: http://www.d20pfsrd.com/feats/combat-feats/improved-feint-partner-combat-te amwork

thoughts and advice highly appreciated


1 person marked this as FAQ candidate.

Holy Sword

Holy Sword:

School evocation [good]; Level paladin 4

Casting Time 1 standard action

Components V, S

Range touch

Target melee weapon touched

Duration 1 round/level

Saving Throw none; Spell Resistance no

This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time.

If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon's bonus to attack does not stack with an enhancement bonus to attack.


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On first look it seems otherwise, but there doesn´t seem to be a real exclusion clause. have a look. it is a paladin-only spell, 4th grade. yet, it doesn´t exclude devine bond specifically, only spells.
what if one takes a sword, casts Holy Sword on it for becomming +5 and now using Devine Bond on it.

Divine Bond:
The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added.

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Do you see my point?
The text on Holy Sword even tells that masterwork don't stack, or spells, why not mentioning Divine Bond though it is of such obvious relevance for Paladins? IMO that´s hard to comprehend anyway.


2 people marked this as FAQ candidate.

when someone provokes attacks of opportunity for being tripped by "greater trip" is he considered prone while doing so? or is he provoking them before being knocked down? haven´t found it anywhere yet.


i apologize for my poor searching abilities, but i did not found it after some searching.

i asume that it is not the case. i read in several trip-lock threads that an AoO happens just before the the incident that triggers it.

@ DrDew. i´m very sorry for deleting the former thread unheedingly! thanks for answering. but i can not read what you wrote. i hope you did not spend too much time answering. sorry