Hiya I have just a quick question regarding the above mentioned prestige class. If I were to drop 1 (or 2 or 3) of the sneak attack dice would I then be able to add 1 more spellcasting level without unbalancing the class? So, at 10th level the class would grant 8/10 spellcasting instead of 7/10 spellcasting. All comments welcome! Cheers:)
Hiya All I am currently putting together a nasty little surprise for my players (a worghest rgr/brb/warshaper) and was thinking about using some of the wild feats which are found in Complete Divine. This is due to the worghest being able to take feats which require wild shape as a prerequisite, however. The problem that I have is when a feat requires you to burn a use of wild shape in order to activate the feat (ie Lion's Pounce). In this instance can it be assumed that the worghest simply has an unlimited amount of wild shapes per day or a number of wild shapes equal to a druid of their character level? Any clarification would be greatly appreciated. Cheers
Mike McArtor wrote:
I believe it is a 3.5 item. I have looked through the last 20 Bazaar of the Bizarre articles and could not find it. :( Its really driving me batty not being able to find the darn thing! I have looked through the last 20 issues and I have still not been able to find the item. Other than its 3.5, a bracelet or bracer, and it prevented damage to natural surroundings, there's nothing else I can remember to help with the search. I appreciate everyones help in trying to locate this bauble! Cheers
Hiya All I was wondering if by remote chance someone here could help me out. Specifically I am looking for a magical item that appeared in Dragon Magazine that, when worn, allowed a spellcaster to cast damaging spells in a natural setting without actually causing any harm to the environment. I would **really** appreciate any help in finding this item. Thanks!!
Mike McArtor wrote:
I must have missed something while reading through the flavour text as I never had the impression that the sidhe scholar was specifically working their trickery in the service of evil beings. For me the best choice is the trickery domain. Although I do agree it is slightly better than the evil domain, however. The spell options granted by the evil domain can be just as potent if used properly. One great example is the use of the create undead/desecrate spells. If the character were to combine this with some of the other undead enhancing feats available he would be a force to be reckoned with!
Gabriel N wrote: It's like the flavour text says: the sidhe are jerks, and they're giving you rope to hang yourself with. I don't think Trickery would be a fair exchange, as that's a lot more useful in general; I think the point is that the Evil domain is mostly useful for combating good creatures, but using it might get you into even more trouble. Having mostly "evil" aligned spells seems to me to be a far cry from being a "jerk". I don't seem to understand your statement regarding ..."Evil domain is mostly useful for combating good creatures", where in the article does it state that such was the intent? Also, the spells within the trickery domain seem more in line with what a fey creature would normally be able to manifest naturally. Hmm, I think I will go ahead and allow my player to change it to the trickery domain. At least for me this makes the most sense. Thanks for the input Gabriel N.:)
First off loved the article! It is a fantastic concept, however. I have one question regarding the dark moon's secret ability; why does it grant the evil domain spells? I would think the trickery domain spell list would have been a more suitable choice. As such would it be balanced if I allowed my player to substitute the trickery domain spell list instead? Any thoughts or suggestions are welcome:) Thanks! |