Here is the upgraded text for the class. Demon Hunter Skills Str: d6 [ ]+1
Powers:
When attempting a check with the Melee trait you gain the skill Melee: Dexterity +1 [ ]+2 [ ]+3 For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
Card List: Preferred Card Type: Weapon Weapon: 4 [ ]5 [ ]6
Roles Hellreaver- Damage Powers Hand Size 5 [ ]6 [ ]7 [ ]8 Proficient with Light Armors weapons When attempting a check with the Melee trait you gain the skill Melee: Dexterity [ ]+1 [ ]+2 [ ]+3 [ ]+4 [ ]+5. For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 [ ]+3 If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
[ ] When you play a weapon, you may recharge it ([ ] or shuffle it into your deck) instead of
[ ]Add 2 ([ ]4) to your check to acquire a weapon [ ] When you play a blessing to add to your Dexterity check, add d12 instead of the
Soulguard- Tank Hand Size 5 [ ]6 [ ]7 Proficient with Light Armors [ ]Heavy Armors weapons When attempting a check with the Melee trait you gain the skill Melee: Dexterity [ ]+1 [ ]+2. For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
When another character at your location is dealt Combat damage, reduce that damage by 1 [ ]2 [ ]Add 2 ([ ]4) to your check to acquire an armor [ ] When you play a blessing to add to your Constitution check, add d12 instead of the
Non taken. This is only my first attempt at something like this. Any ideas for a 3rd power? Maybe some way to avoid encouters? Move cards around? I've been going off some already created classes, so, yes, some similarity. Maybe be able to scout ahead and if it's a bane with the demon trait a power kicks in or can be used to help at another location against them?
Thanks for the tips Donny. I changed the wording on that first power. Lowered hand limits by 1 across the board, so 5 starting out, going up to 7 and 8 for the specializations. I didn't want the class to be extremely squishy or tanky, so I knew that a limit of 4 was too low, so now 5 seems good. Did you mean change the number of armors to 4 or 5? Where would you take off to still start with 15 cards? Maybe 3 weapons and 3 armors? That seems like a big jump from 2, and, armors aren't that useful until late game IMO. And I added the word "combat" to the second power. I thought it would be self-explanatory being against Demon BANES, but now it's more clear.
Thanks for the responses. If interested here is what I have come up with. Let me know what you think and feel free to test if you want. Pathfinder Adventure Card Game
Skills Str: d6 [ ]+1
Powers:
You may substitute your Dexterity [ ]+1 [ ]+2 for the listed skill when using a melee weapon For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 Card List: Preferred Card Type: Weapon Weapon: 4 [ ]5 [ ]6
Roles Hellreaver- Damage Powers Hand Size 6 [ ]7 [ ]8 [ ]9 Proficient with Light Armors weapons You may substitute your Dexterity [ ]+1 [ ]+2 [ ]+3 [ ]+4 [ ]+5 for the listed skill when using a melee weapon For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 [ ]+3 [ ] When you play a weapon, you may recharge it ([ ] or shuffle it into your deck) instead of
[ ]Add 2 ([ ]4) to your check to acquire a weapon [ ] When you play a blessing to add to your Dexterity check, add d12 instead of the
Soulguard- Tank Hand Size 6 [ ]7 [ ]8 Proficient with Light Armors [ ]Heavy Armors weapons You may substitute your Dexterity [ ]+1 [ ]+2 for the listed skill when using a melee weapon For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 When another character at your location is dealt Combat damage, reduce that damage by 1 [ ]2 [ ]Add 2 ([ ]4) to your check to acquire an armor [ ] When you play a blessing to add to your Constitution check, add d12 instead of the
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