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I didn't see those in your first link, thanks! Now I'll just come up with a backstory and be able to print them. Was trying to use Drive Thru Cards, but it didn't to format right, I need to figure that out.


That was quick! Thanks! Was the image you used for the avatar somewhere on Paizo's website? I still need to make an avatar card.


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Here is the upgraded text for the class.

Demon Hunter

Skills

Str: d6 [ ]+1
Dex: d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: +3
Con: d6 [ ]+1 [ ]+2 [ ]+3
Fort: +2
Int: d4 [ ]+1 [ ]+2
Wis: d8 [ ]+1 [ ]+2 [ ]+3
Percep: +2
Char: d6 [ ]+1 [ ]+2

Powers:
Hand Size 5 [ ]6
Proficient with: Light Armors Weapons

When attempting a check with the Melee trait you gain the skill Melee: Dexterity +1 [ ]+2 [ ]+3

For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
([] and gain 1d6 on your check against it)

Card List:

Preferred Card Type: Weapon

Weapon: 4 [ ]5 [ ]6
Spell: -
Armor: 2 [ ] 3 [ ]4
Item: 3 [ ]4 [ ]5
Ally: 2 [ ]3 [ ]4 [ ]5
Blessing: 4 [ ]5

Roles

Hellreaver- Damage

Powers

Hand Size 5 [ ]6 [ ]7 [ ]8

Proficient with Light Armors weapons

When attempting a check with the Melee trait you gain the skill Melee: Dexterity [ ]+1 [ ]+2 [ ]+3 [ ]+4 [ ]+5.

For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 [ ]+3

If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
([] and gain 1d6 on your check against it)

[ ] When you play a weapon, you may recharge it ([ ] or shuffle it into your deck) instead of
discarding it.

[ ]Add 2 ([ ]4) to your check to acquire a weapon

[ ] When you play a blessing to add to your Dexterity check, add d12 instead of the
normal die.

Soulguard- Tank

Hand Size 5 [ ]6 [ ]7

Proficient with Light Armors [ ]Heavy Armors weapons

When attempting a check with the Melee trait you gain the skill Melee: Dexterity [ ]+1 [ ]+2.

For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
([] and gain 1d6 on your check against it)

When another character at your location is dealt Combat damage, reduce that damage by 1 [ ]2

[ ]Add 2 ([ ]4) to your check to acquire an armor

[ ] When you play a blessing to add to your Constitution check, add d12 instead of the
normal die.


That looks awesome! Thanks. However, I just realized it's using the original version of the character, which was then modified. Would you like the .txt file to see what is different?


Anyone in here good with making the art for these character sheets? Would love to maybe play with this character without it just being a bunch of text.


I like that 2nd one. Would that be at any location the way it's worded? Or just if the 2 characters are already at the same one? I saw a custom Firefly character based on Mal in another post that allowed movement to Smith's location. Would something like that be considered too powerful?


Non taken. This is only my first attempt at something like this. Any ideas for a 3rd power? Maybe some way to avoid encouters? Move cards around? I've been going off some already created classes, so, yes, some similarity. Maybe be able to scout ahead and if it's a bane with the demon trait a power kicks in or can be used to help at another location against them?


Thanks for the tips Donny. I changed the wording on that first power. Lowered hand limits by 1 across the board, so 5 starting out, going up to 7 and 8 for the specializations. I didn't want the class to be extremely squishy or tanky, so I knew that a limit of 4 was too low, so now 5 seems good. Did you mean change the number of armors to 4 or 5? Where would you take off to still start with 15 cards? Maybe 3 weapons and 3 armors? That seems like a big jump from 2, and, armors aren't that useful until late game IMO. And I added the word "combat" to the second power. I thought it would be self-explanatory being against Demon BANES, but now it's more clear.


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Thanks for the responses. If interested here is what I have come up with. Let me know what you think and feel free to test if you want.

Pathfinder Adventure Card Game
Custom Character
Demon Hunter

Skills

Str: d6 [ ]+1
Dex: d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: +3
Con: d6 [ ]+1 [ ]+2 [ ]+3
Fort: +2
Int: d4 [ ]+1 [ ]+2
Wis: d8 [ ]+1 [ ]+2 [ ]+3
Percep: +2
Char: d6 [ ]+1 [ ]+2

Powers:
Hand Size 6 [ ]7
Proficient with: Light Armors Weapons

You may substitute your Dexterity [ ]+1 [ ]+2 for the listed skill when using a melee weapon

For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

Card List:

Preferred Card Type: Weapon

Weapon: 4 [ ]5 [ ]6
Spell: -
Armor: 2 [ ] 3 [ ]4
Item: 3 [ ]4 [ ]5
Ally: 2 [ ]3 [ ]4 [ ]5
Blessing: 4 [ ]5

Roles

Hellreaver- Damage

Powers

Hand Size 6 [ ]7 [ ]8 [ ]9

Proficient with Light Armors weapons

You may substitute your Dexterity [ ]+1 [ ]+2 [ ]+3 [ ]+4 [ ]+5 for the listed skill when using a melee weapon

For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 [ ]+3

[ ] When you play a weapon, you may recharge it ([ ] or shuffle it into your deck) instead of
discarding it.

[ ]Add 2 ([ ]4) to your check to acquire a weapon

[ ] When you play a blessing to add to your Dexterity check, add d12 instead of the
normal die.

Soulguard- Tank

Hand Size 6 [ ]7 [ ]8

Proficient with Light Armors [ ]Heavy Armors weapons

You may substitute your Dexterity [ ]+1 [ ]+2 for the listed skill when using a melee weapon

For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

When another character at your location is dealt Combat damage, reduce that damage by 1 [ ]2

[ ]Add 2 ([ ]4) to your check to acquire an armor

[ ] When you play a blessing to add to your Constitution check, add d12 instead of the
normal die.


Similar to Warcraft's class. Does this class already exist for PACG? I was going to take a crack at it if it doesn't. But quick question: would a base power like "Use your dexterity die in place of the listed skill when using a melee weapon" be a viable base skill? Thanks for the help.