Does a judgements effects still occur if the Inquisitor is nauseated, say from a stinking cloud. This is the relevant line of the rules: Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat. Thanks
TheSideKick wrote:
The part that makes me think you are grappling after the strike is the normal description: Normal: You can only attack with an unarmed strike, natural weapon, or light weapon against opponents you are GRAPPLING.
Khaleb wrote:
This is what I found on the SRD and was going off that. A creature that is tied up is "bound" which means it has the Helpless condition. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.
I am relatively new to PF and wanted to make sure this build works like I think and is legal. This has a very Scorpion feel which is what I am going for. Human Lone Warden Lvl 9 Feats:
Now as I read the feats and rules here is how I am thinking an encounter might go. Versus Gnoll Ranger (Legacy of Fire AP) Gnoll starts 20 feet away. Initiative, I win. I quick draw my rope dart and throw it. Score a hit and deal damage. Hamatula Strike goes off, I attempt a grapple check at -4 and succeed. Gnoll is moved adjacent to me, per the grapple rules. Using Greater Grapple, I can now attempt to pin the Gnoll; Success. Now Rapid Grappler, I attempt to tie up the gnoll, using the rope (rope dart) and once again succeed. Gnolls turn, he attempts to break free from the ropes and fails. I now quick draw my Heavy Pick and perform a Coup d'Grace. This sounds really great in theory craft, however I just want to make sure this is legal and how it works. Thanks
I'm thinking of building a Rope Dart wielding monk (for coolness factor) and looking over it I just want to make sure I'm clear. The rope Dart is an Exotic Ranged weapon, not on the monks starting weapon list, but listed as a "Monk" Weapon. So that means to use it I need to take the Exotic Weapon (Rope Dart) Feat? And when I do, I can use it to make Flurry of Blows attacks. Thanks |