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When using manyshot with an icyburst bow, do both arrows do Ice damage, or just the main arrow? Also how does an Inquisitors bane work with manyshot, one or both get damage?

Thanks


Does a judgements effects still occur if the Inquisitor is nauseated, say from a stinking cloud.

This is the relevant line of the rules:

Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat.

Thanks


I have 2 questions for this encounter. Can a summoner use his Eidolon for this encounter or must he use his summon monster ability. Also can the Pc's bet on themselves. Thanks


With a Paladin's divine bond ability can I add disruption to a bladed weapon? Or does the magical properties requirements supercede the class ability?


TheSideKick wrote:

ok so hamatula strike is a very very poorly worded feat that is a very very misleading as to how it works.

"Benefit: Whenever you damage an opponent with a piercing weapon, you can immediately make a grapple check; success means the opponent is impaled on your weapon and you both gain the grappled condition. While the opponent is impaled, as an attack action you may make a grapple check on your turn at a -4 penalty to damage the opponent with your weapon, even if your weapon cannot normally be used in a grapple. "

ok so the feat clearly defines what happens when you make the check, "success means the opponent is impaled on your weapon and you both gain the grappled condition" it DOES NOT SAY you are grappling the target, so the rules for hamatula strike SUPERSEDES the rules for a normal grapple. so basically this feat does nothing but apply the grappled condition , not create a grapple as in a standard action combat maneuver.

its a great feat that is poorly worded and causes a ton of confusion.

The part that makes me think you are grappling after the strike is the normal description:

Normal: You can only attack with an unarmed strike, natural weapon, or light weapon against opponents you are GRAPPLING.


Awesome, Thanks!


Khaleb wrote:

Hi Knightpredator,

Being tied doesn't give the Gnoll the helpless condition, so you can't coup de grâce him.

Quote:
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD).

This is what I found on the SRD and was going off that.

A creature that is tied up is "bound" which means it has the Helpless condition. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.


I am relatively new to PF and wanted to make sure this build works like I think and is legal. This has a very Scorpion feel which is what I am going for.

Human Lone Warden Lvl 9

Feats:
Improved Unarmed Strike
Exotic Weapon: Rope Dart
Combat Reflexes
Combat Expertise
Improved Grapple
Improved Trip
Power Attack
Quick Draw
Greater Grapple
Greater Trip
Hamatula Strike
Rapid Grappler

Now as I read the feats and rules here is how I am thinking an encounter might go. Versus Gnoll Ranger (Legacy of Fire AP)

Gnoll starts 20 feet away. Initiative, I win.

I quick draw my rope dart and throw it. Score a hit and deal damage.

Hamatula Strike goes off, I attempt a grapple check at -4 and succeed.

Gnoll is moved adjacent to me, per the grapple rules.

Using Greater Grapple, I can now attempt to pin the Gnoll; Success.

Now Rapid Grappler, I attempt to tie up the gnoll, using the rope (rope dart) and once again succeed.

Gnolls turn, he attempts to break free from the ropes and fails.

I now quick draw my Heavy Pick and perform a Coup d'Grace.

This sounds really great in theory craft, however I just want to make sure this is legal and how it works.

Thanks


I'm thinking of building a Rope Dart wielding monk (for coolness factor) and looking over it I just want to make sure I'm clear. The rope Dart is an Exotic Ranged weapon, not on the monks starting weapon list, but listed as a "Monk" Weapon.

So that means to use it I need to take the Exotic Weapon (Rope Dart) Feat?

And when I do, I can use it to make Flurry of Blows attacks.

Thanks


If a Cruoromancer has Temporary Hit Points from a spell such as "False Life" and casts a spell using one of his blood infusions, does the blood infusion damage come off his Temporary HP or his true HP? Thanks.