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I have a shattering doubt about Called Shots (from UC) and I can't find any solution to it. When you try to hit a location, ie a Called Shot, what AC do you try to hit? The overall AC or the AC of the aimed location? UC says in p 193: "The smaller or better guarded the area, the more difficult the called shot", but although a penalty when hitting a small location is considered, there's no rule regarding the difficulty to hit a guarded area.
Although AC is a measure of how well protected a creature is, I find some problems when dealing with AC and large creatures. For instance, the Immense Tortoise (Bestiary 4) has AC 25 (+25 natural) Do the shell has AC 25 or just the whole body (which would be illogical). Furthermore, if a Medium size humanoid attacks the tortoise, does he hit the legs (due to his size) or the shell (again illogical)? The legs would have 0 AC...
Although there are rules covering how much weight you can drag and lift, I cannot find out a rule that dictates how much weight a creature can throw (eg, you grab a goblin and want to hurl it; the same with a chair or rock...) I do not mean treating the object as an improvised weapon, of course. Any suggestions?
Scenario:
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.......................APL
#PCs...........1.....2.....3.....4.....5
..2.............1/3..1/2.....1....2....3 ..3.............1/2...1......2....3.....4 ..4..............1....2 ......3....4.....5 ..5..............2....3.......4....5.....6 Eg/
I see as illogical that the ie, the leg has no AC when the leg is armored. This is a fatal hindrance when using Called Shots. My system is: - By default, all hits go to the Torso (or main body; 1-4 chest, 5-6 vitals). The Called Shot effect to the Torso is applied if it hits.
I think this system is more realistic.
It's supposed that surfaces greater than 3 feet wide are any floor, and tge base DC for Acrobatics is 0. However, if that floor is covered with gravel (slightly obstructed), the DC is +2. Such a surface (gravel) is difficult terrain and the movement on them is halved. Moving at full speed on uneven surfaces is DC +5. So, it is DC 7 to move at full speed on gravel. BUT no skill check is needed to move across such surfaces unless the DC is 10 or greater. That means: you can always move on gravel without penalties on your movement. Am I OK?
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