Tacticslion wrote:
NPC classes are far less powerful than PC classes.
NPCs - even those with PC classes - have less spendable monetary resources for item optimization than PCs of a similar level.
Regardless of class, all NPCs tend to use a lower stat-array system than a PC's point-buy/average dice roll usually produces. (That said, this really isn't that big a difference.)
These things combine to create weaker creatures on-average.
The CR is a combination of these rough generalities to give you the gist of an idea.
Ok, thanks. However,I did not find such a info in the Corebook (at least regarding the spendable money and the related low CR)