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I was looking into Wild Empathy mostly on a lark after reading details of Skinwalker, and I was just curious how most GM's ran with it. Because by RAW, it does nothing but Influence Attitude for animals, but I see a lot of the stories referencing using it more like the Diplomacy use of Make A Request.

How do you rule/play with this ability? Wild Empathy used like Diplomacy for animals? Wild Empathy to make them friendly then handle animal to 'push' them to do tricks/act?


They cant wear any magic items outside of one ring or amulet, they require those checks, and they have to be revived rather than replaced. On top of this, their stats are generally lower and their attacks are weaker.


I do enforce handle animal checks myself. Giving orders to do certain actions as a move action isn't that bad, compared to the dragons needing diplomacy or intimidate to put them into life threatening situations like, say, combat for a class that doesnt have diplomacy or intimidate as a class skill


The drakes int is 4 starting. And takes a power that could be used for flying, crappy breath attack, or for the right to ride you companion. Sooooo dont think much of that.


If you are looking for solid, balanced, dragon themed archetypes... move along there is nothing to see here. Unless I'm missing something very, very obvious all of the archetypes in this book are far weaker than their pure counterparts. Anyone else found a way of making the drake companion even comparable to an animal companion?


Really? Do you happen to have a link for that?


That was my thought but the phrasing seemed to indicate otherwise so I figured I'd get a few second opinions lol thanks for the confirmation. Still a potent ability for a gm's playerbane sundermaster


"Reduce the hardness of any object made from clay, stone, or metal by 1 whenever the object is struck by the brawler’s unarmed strike (minimum 0)."

This is the favored class bonus of dwarves for brawlers. I'm not sure if this means you ignore 1 point per level (so at level 10, treat something with 10 hardness as 0) or if you actually damage/reduce the hardness with every blow (first hit is at full 10 hardness, but after that hit its 0). Anyone able to shed light on this?

http://www.d20pfsrd.com/classes/hybrid-classes/brawler#TOC-Favored-Class-Bo nuses


Hey, thats actually a good point. If you have total concealment I would say they can't react to a blow and thats the only hard requirement losing dex bonus to ac.

Drop Bear Hunter: My situation in particular was in smoke with a magic item that let me see through smoke, but yes, you're not wrong in general.


-Shakes head- Yeah, I'm going to continue to homebrew otherwise on that one. If you are in a cloud of smoke and someone can't see you to even target you, you should be able to sneak attack as well as if you were genuinely invisible.


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So, I'm reading over... well most everything I can find related to stealth and sneak attack and I noticed something interesting. They don't appear to be related at all!

What I mean by this is that outside of sniping, which I suppose could be considered continually making the enemy flatfooted because its always the first turn of combat if its just one person, stealth doesn't actually let you sneak attack even if you can stealth in combat. I just wanted to make sure I was correct on this.

Here is why I think this:

Stealth gives you total concealment. Total concealment does not, by itself, say anywhere I can find that it causes others to lose their dex bonus vs you. Thats the end of it.

I find this confusion considering invisibly, that gives total concealment in a form of making you (obviously) invisible, does cause others to lose their dex. Blinding someone, which makes it so everyone around them counts as having total concealment, also causes them to lose dex. Yet, hiding in the smoke to the point you have total concealment and /cant be targeted/ does not cause them to lose dex. Having a special power so you can stealth in the shadows and have total concealment and again, cannot be targeted, doesn't remove their bonus to dex. Do I have this right?


All right I've seen a few posts on this, but I just wanted to get a few more opinions on it. I've not found in general what action ability checks are, probably because most would be made out of combat, and it seems that it would vary considerably. What brought this up was this text here:

Breaking Items

When a character tries to break or burst something with sudden force rather than by dealing damage, use a Strength check (rather than an attack roll and damage roll, as with the sunder special attack) to determine whether he succeeds. Since hardness doesn't affect an object's Break DC, this value depends more on the construction of the item than on the material the item is made of. Consult Table: DCs to Break or Burst Items for a list of common Break DCs.'

I am inclined to think due to 'rather than an attack roll and damage roll, as with the sunder special attack' you could make multiple attempts to break an item this way with a full attack action, substituting sunder attacks for strength checks as you can substitute sunder attempts for attacks.

Unless, of course, there is an action type for strength/ability checks that I missed?

P.S. The reason I'm curious about this is because of the feat 'Shrapnel Strike'. It sounds like it would be really rather fun to go around bursting walls and pillars and doors to inflict damage on people, but it really wouldn't be worth it for a single burst as thats going to do 1d4+10 damage at best, cut in half if they passed the save which they likely will.