
kingbeandip |
It's always really bugged me that Medicine by default can't restore HP. In fact, in 5e I homebrewed a rule to allow any any character to attempt to restore HP. And it has worked really well. I think instead of skill feats granting access to healing, they should greatly enhance it.
>> My homebrew rule is that a character may spend 5 minutes to attempt a DC 10 medicine check and restore 1d6 HP to the target creature.
I would allow characters trained in Medicine to do this, and then have skill feats that make this much better, potentially giving master or legendary-trained characters the ability to heal outside of combat as effectively as a cleric can during combat. (It would still of course be absurd to perform surgery during combat, which is exactly what clerics can do almost instantly with spells.)