Skull

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making a tinker gnome alchemist saboteur and was thinking to use poison for the sneaky stuff gm was nice to house rule poison dc to be 13+half-lvl+int so any poison should still be useful even at later levels any help would be appreciated game starts at 5th level can get a free feat by taking a flaw from 3.5 unearthed arcana 38 point buy Ability increases give 2 points to spend but can't be on the same stat so you could do +1 dex +1 int but not +2 int


i keep hearing about how there broken or suck and i don't know why they look good to me i like there skills and such and it looks like they work well how are they broken?