Skull

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making a tinker gnome alchemist saboteur and was thinking to use poison for the sneaky stuff gm was nice to house rule poison dc to be 13+half-lvl+int so any poison should still be useful even at later levels any help would be appreciated game starts at 5th level can get a free feat by taking a flaw from 3.5 unearthed arcana 38 point buy Ability increases give 2 points to spend but can't be on the same stat so you could do +1 dex +1 int but not +2 int


I'd like to join what are the char creation rules? looking at making a wizard or rogue also when do you play?


I would like to give it a go never used skype or maptools so I'll have to mess with it a bit I wanna make a necromancer wiz if thats ok


meh I would know but i never really get the chance to play no one in my area plays and play by post has everyone and there mom posting chars so it's hard to get into them


ah there too powerful i thought everyone was saying they just didn't work like they were to weak


i keep hearing about how there broken or suck and i don't know why they look good to me i like there skills and such and it looks like they work well how are they broken?


i think he means set up a base there so you don't have to shift back and forth over and over


oh just missed it shadowborn got it first


i looked up the plane of earth and it says stuff bout all sorts of caves and caverns in it from the elementals and who knows what else digging around so why is everyone talking as if it's all solid rock?


I'd like to join if i can got a tiefling wizard i wanna try


would it be alright if i try to join? I've never played though so i don't know how good I'll be