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breithauptclan wrote:
Fundamental Runes - both for weapons and armor - are critical for the math of the game to work out. The game will quickly become very not fun if the players are prevented from keeping on track for their runes on the weapons and armor that they are able to use.
Lia Wynn wrote:
Having run AV, I would say your GM is wrong. I believe there are a number of NPCs that could do that, and Absalom is very close by. All of Eoran's suggestions work. There's also Morbilant and the blacksmith. Any of those would be viable, IMO.

Thanks for the answers! We're all new to P2E, and I have talked with our GM about it, but she asked if there were any official sources pointing to the fact that these places could transfer runes or that we even need them to make the math work, as @breithauptclan mentions. Do you guys have an idea of where I could find something in official sources that backs that up?


Hi, everyone! Longtime lurker, first time poster. Sorry if this is long!

We’re playing through Abomination Vaults with a party of Champion, Ranger, Cleric, and Psychic, and we’re most of the way through the 3rd floor. It’s been a blast, and our GM is wonderful. AV is all of our first forays into Pathfinder, and it's been even better than 5E.

I am curious about something, though. She's told us that there isn’t anywhere in Otari that can transfer runes from any of the equipment we’ve found. She says the only way we can do it is if someone takes Magical Crafting, which none of us really had wanted to take when we reach level 4.

She says that in the book, none of the locations in Otari — garrison, blacksmith, or other vendors — have listed in their stat blocks that they can transfer runes, so she says they can’t do it. And she also says we can’t buy any magical items in town, so we’ll have to use those weapons as-is or just sell them.

So right now we have (slight early-game AV spoilers) a few +1 melee weapons, a spare +1 potency rune, and we just found a +1 striking melee weapon. But the Champion wants to keep their reach weapon, and the Ranger uses ranged weapons, so neither of them really want to use the weapons we’ve found. Is it normal for the GM to expect them to change their weapons to something they don’t want to use?

It feels a bit strange to me, but I don’t know how to express it to her. We’re all pretty new to the system, and none of us want to be contrarians. But I keep reading on here that it’s common to transfer runes at weapon vendors. And I also have read that 2E is balanced around martials getting fundamental runes on whatever weapon they’re using at certain levels, but I can’t seem to find any official sources for either of those two statements. Does anyone know if there’s somewhere in the rulebook that says all vendors can transfer runes, or anywhere that it says martials should definitely have +1 runes by a certain level?

We had gotten into a pretty good groove, but now that we’re almost to level 4, fights have gotten really hard. We've barely been surviving, and I feel like us not having the right equipment might be part of that. I love our GM, and she’s doing an amazing job, and I don’t want to be one of those annoying players who question their GM all the time. Any thoughts or suggestions on what to do or say?