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Organized Play Member. 3 posts (6 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters.




I made a half orc fighter with the toothy trait what negatives do i get on a full attack with my bite and my greatsword and can i even do this? And does power attack apply to my bite.

Scarab Sages

Hello im starting this thread with the hopes that someone can help me fine tune and think of ideas for classes and other steam punk related stuff

In my world a war between the goodly surface races and the combined forces of the Duergar and Drow the evil races were repelled easily and other then the loss of many small settlements the force was repelled without incident. An inquiry begins when strange weapons are found on Duergar leaders. The only function found for them are putting explosives down a tube and using it to propel objects at things. these weapons although ineffective are the basis for creations called hand cannons which fire objects ranging between burning oil and balls of worked metal.

what i have so far in the tech and class department.

new weapons=muskets or hand cannons
new classes: nature warden/wild priest not sure on name, and rifle man, and swashbuckler
removed classes-cleric,druid,and paladin.

nature warden/wild priest-with the destruction of the worshipers of nature the people born with nature's blessing but without a guiding force become conduits to natures primal fury.

Mekanic-with the death of the druidic nature the rise of clockwork and engines began.

rifle man- A rifleman is a soldier trained in strategy and marksmanship.

Swashbuckler-A person working for their own gains with a specialty in piloting vehicles.

I have most of the nature warden or wild priest or whatever name i like next written out in a planmaker document