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Goblin Squad Member. Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 alias.


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Gabe, One thing I would definitely recommend is downloading and reading the Guide to Pathfinder Society Organized Play found here: http://paizo.com/products/btpy84k4 It's a free download. This has a bunch of things a GM needs to know about running PFS. Hope this helps.

If you do start something at Gamer's World, I'd love to come play if it's on a day I'm free. I bet Valmoon would too.


Gabe, I'm assuming you mean the group that plays at the Gaming Goat. There is rumor that there will be another table opening within the next few weeks. And the store in Woodfield used to have a playing area when they were still over by the A&W but I think in their current location, they don't.


I would like to chime in here and bring the perspective of a former player who played at this GM's table. I need to address some inaccuracies.

We do not have 6 players. There are 3 regular players and 2 irregular players. A couple of times we have had 6 but those weren't the times TPKs happened. Generally we have 4 players each week. I have been playing since 3rd edition and another has been playing since 2nd. The 3rd regular has only been playing pen and paper RPGs for about a year. One of the irregulars has been playing awhile (not sure how long) and the other only for a few months. So we have a semi normal pool of 3 experienced and 2 non experienced. We have not been playing Organized play for a year. We started in November. And only 2 of us started then. We picked up the other 3 along the way. The 2 of us that started in November had played another couple of months before that. I'm also not sure 2 TPKs in 5 months constitutes "on a regular basis." And of the 2 TPKs, 0 of them happened because of rookie mistakes. They both happened because the GM thought to change the difficulty of the encounters or played it wrong. I was the apparent "cause" of one of them because I tried to ring a bell that the adventure said didn't work. This somehow brought out 2 CR2 creatures instead of the 1 that the adventure called for and they slaughtered us except the rogue got away. There were 5 players at that table ranging from 1st to 3rd level. The 2nd TPK a sorcerer shot a lightning bolt at us and even though we weren't in a straight line, it somehow got all of us. So we have a couple of rookie players. We try and help them. When they ask us what they should do, we try and give them advice but then the GM tells us to let them figure out what to do on their own. He doesn't help. We can't help. How will these players learn?

This GM is overly harsh. He boasts about his TPKs and kills. He doesn't realize people aren't having fun playing (which is why I left) and if he continues this way, he will no longer have a Monday night group.