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I am playing as a Half-Dragon Monk in a campaign. We are at level 6, how does natural weapons play in to my attack rotation, and flurry of blows.

Do I make my standard attacks with flurry and then I can make the attacks with my claws afterwards? Or do I have to pick one or the other, i've never been quite certain how the whole natural weapons worked.

Just to be clear, can I use my natural attacks in the same round as my flurry of blows.

Thanks guys simple question, that I probably could have figured out by reading enough.. but this is easier. :D


I'm trying to put together a sniper flavored class. It's individual strength isn't as important as having the flavor.

right now what i'm looking at is a noble drow gunslinger(musket master archtype)/rogue(sniper archtype)

any suggestions? My DM is basically okay with any real combination or rules. It basically needs to use firearms, and be able to make a single powerful shot. My line of thinking with my choices are the gunslinger obviously is the use of firearms, and a variety of gun/ammo related feats. and the rogue with the sniper archetype gives me the sneak attack damage and such.


My question is, is there any way to purchase or 'train' a skill, so that it becomes 'trained/class'? For example i'm playing a drow gunslinger in a campaign, and i'm playing with the musket master archetype. So i've been kind of playing him like a sniper, one that sits in the back and picks people off.. but one of my class skills isn't stealth, I was wondering if there was a way to make this a class skill or make it so it's trained, or do you just dump ranks in to it and not worry about the +3 trained bonus?

Thanks.