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Nicos wrote:

Look at

https://docs.google.com/document/d/178CAoRPv-ST4ntUWwDFmkX5mi5Tm3pB1MGtoLXp G1D4/edit?pli=1

For ways to make twf work better (probably not better than THF but still)

link is broken


Imbicatus wrote:
You might want to change your swashbuckler level to three levels of Unchained Rogue. It will let you use TWF with Dex to damage. Also, drop the sawtooth sabers. It's not usable with Piranha Strike. You are really best off with daggers, using the river rat trait for an extra point of static damage, and the deific obedience for Pharasma to offset the TWF penalty.

Why isn't piranha strike usable with sawtooth saber???


Nitro Boommaker wrote:
Plus, the changes to Slashing Grace make it specifically not work with two weapon fighting anymore. So you'd need to make each weapon Agile to keep dex to damage.

ouch that REALLY negates my build quite a bit. I may have to try with slayer or unchained rogue.


BigNorseWolf wrote:

I have never had a heck of a lot of luck making 2 weapon fighting really work well. Usually you move up, you hit something, the party hits it, and you have to move again. You're spending feats to occasionally be almost as good as the guy swinging one really big weapon.

PFS is crawling with DR. Multiple small attacks have trouble with that.

You have to split your cash on two weapons instead of 1.

Man thats kinda sad. I like the idea of the two weapon fighter but, I feel your right. PFS seems to only want things that bash everythings face in with min maxed glory.


current PFS build. I am looking for decent dps output without being crippled in the skills department.
s14 d16 c12 i14 w10 c10
1 swashbuckler (two weapon fighting)
2 two weapon fighter (exotic prof sawtooth saber)
3 two weapon fighter (weapon focus sawtooth , slashing grace)
4 two weapon fighter (dex)
5 two weapon fighter ( weapon spec sawtooth, piranha strike
6 two weapon fighter
7 two weapon fighter (dodge , improved two weapon fighting)
8 two weapon fighter dex
9 two weapon fighter (mobility, spring attack)
10 two weapon fighter
11 two weapon fighter (swift kitsune shapechanger, vulpine pounce
12 two weapon fighter dex
13 two weapon fighter (greater two weapon fighting, circling mongoose)

So my questions are.
1 Any suggestions for changes?
2 is circling mongoose and vulpine pounce worth it?
3 should I try going for combat expert and disarm instead of circling mongoose?
4 are there any feat chains I should chase instead?


well hmmmmm. this seems to do a lot better with the slayer build. not quite as many feats but way more skill points and better saves.


you don't get the cool counts as light weapon unless you have it as an exotic weapon


wait I see why it wasn't working. it requires 2 feats. slashing finesse and exotic weapon prof


nevermind I derped because hero lab didn't pick it up properly


If I went two weapon warrior the sawtooth saber thing might work when I get to the point of getting two weapon penalties reduced. until then its still -4/-4 which is ouch.


Kalindlara wrote:
kechara wrote:

At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

A sawtoothed sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtoothed sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

sawtooth saber isn't piercing I don't see how it applies for this ability.

combat expertise not counting for fighting defensively sucks. I am better at this than your average joe so I can't get the synergy the average joe does. so dumb.

Please consult the Slashing Grace feat. ^_^

Agreed on Combat Expertise. In more recent products, they've been trying to fix this...

ahhhhhhhh nice


circling mongoose
vulpine pounce
both of these seem to be good long term goals.


At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

A sawtoothed sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtoothed sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

sawtooth saber isn't piercing I don't see how it applies for this ability.

combat expertise not counting for fighting defensively sucks. I am better at this than your average joe so I can't get the synergy the average joe does. so dumb.


Is sawtooth saber usable as a finesse weapon. from the way the weapon is read it doesn't seem to apply for weapon finesse just for the purpose of negatives for two weapon fighting.

second does combat expertise count as fighting defensively for the purpose of two weapon defense


strayshift

kukri is what I was thinking too. I plan on building him to be a crit monster. downside to weapon master is that I lose the armor training which since I will be stacking dex is a big thing.

I was thinking two weapon fighter. what do you think about that as opposed to standard fighter?


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kalindara. I would consider the 1 hand build if its completely not viable to do two weapon fighter.

chess pwn. hmm might be worth the one level if I can get them and use them as finesse weapons

arutema. ooooohhhh that sounds nice. didn't like the fact that it only affected weapons that didn't work with finesse weapons

badbird. agile would be very nice and help my build. I would rather have weapons that dont suffer the high penalty and I think I have to take a level in swashbuckler to get sawtooth as a finesse weapon.

I will say though looking at it I don't see that the sawtooth saber becomes a finesse usable weapon with swashbuckler because it only gets the benefit of one handed or light in reguards to two weapon fighting.

point of not the goal I have is to have multiple strikes to benefit from bonus damage and high crit
by level 6 this is what I am looking at
str14
dex17 (16+1 lvl 4)
con12
int14
wis10
cha10

feats
weapon finesse
weapon focus kukri
weapon spec kukri
two weapon
improved two weapon
weapon expertise
piranha strike

captains blade for acrobatics
valashmai veteran for perception

weapons and armor of choice
mithral chainmail
x2 +1 agile kurki ( +1d6 elemental being the next choice)


Hi guys . I have looked around for two weapon fight builds and found lots of heavy strength builds. Problem is I want to run a kitsune. I also was looking at the fighter class for consistent all the time damage. Is there a way to have a high dex fighter with ok strength and still be moderately effective.


Kenji Elindir wrote:
As an addendum. If the shape in question only has 1 natural attack, it does indeed benefit from iteratives.

Do you have a site that shows this? I know my GM will want to see either way.

Thanks
Kenji


Captain Zoom wrote:

Folow-Up:

There is an FAQ for the APG that specifically deals with the lack of certain size animals for the Eagle Shaman. RAW it doesn't apply to the other Animal Shamans, but they have a similar problem. I think a good GM would take the FAQ to heart and do something similar for other Animal Shaman types.

I looked at that and I think that can be brought into play.

I may have also found a solution to my iterate attack issue. I think I will be investing in vital strike at my earliest conveniece. I will have to talk to my GM first since my wolf wild shape form currently does 3d6 +8 so vital strike would put that at a VERY scary 6d6 +8 and that is before trying to talk him into the huge template idea which if it was allowed would take it to 4d6 +10 with vital strike getting up to 8d6 +10

holy bananas 8d6 at level 9 is crazy


Captain Zoom wrote:

1. Druid using wild shape with a higher than +5 BAB. Does the character get iterate attacks when wild shaped? In particular if in dire lion form would the character get bite bite claw claw or is the character restricted. Also if the shape is a dire wolf with only a bite attack can that character get iterate bites?

No iterative attacks, you use the rules for natural attacks. If you take the form of something that uses weapons, then you can get iterative attacks with the weapon (e.g. a Dire Ape wielding a greatsword).

1ouch that really seems to water down some animal forms once you start getting iterate attacks. I may see if my GM will house rule this for forms without multi attack.

2 looking at it again I think the image indicates that the character is using the arrows as improvised weapons and it just looks like he is throwing them since they break on use.

3 that makes up for the natural attack hampering iterate attacks a little but not a ton.

4I'll check the faq but I think this falls into the category of easy to get the gm to see reason and let it be off physical stats. Especially the elemental ones that are str based.

5hmmm that seems to be a good suggestion I also just got a hold of powerful shape and that seems to help out. I think there is a mythic version of the feat that allows use of the giant template. If not the Gm may allow it since I am not making full use of my size capabilties.

thanks captain zoom


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I have a few wonderments I was hoping people might have input on. I looked about for answers but either it wasn't there or it was buried under pages and pages of content.

1. Druid using wild shape with a higher than +5 BAB. Does the character get iterate attacks when wild shaped? In particular if in dire lion form would the character get bite bite claw claw or is the character restricted. Also if the shape is a dire wolf with only a bite attack can that character get iterate bites?

2. page 73 of the mythic handbook has a monk deflecting arrows into targets. The mythic snatch arrows only lets me catch a ranged weapon and use it as a melee weapon. Is there a way to make this image an in game option or does anyone have an idea on how to do something similar. Lastly do you think this feat does match the image using the arrows as a melee improvised weapon.

3. If my wild shape gives a free with attack affect (trip,grab,etc) is that usable if I hit with an attack of opportunity.

4. what are dc's for wild shape abilities based on? casting stat or physical stat? (poison, whirlwind, vortex etc) I found evidence that suggested that its casting stat but its not clear.

5. last question can you up size an animal with wild shape or can you only use animals of the right category? Can I take my dire wolf to huge or am I at best stuck with large dire wolf with powerful shape at best?

I appreciate the time guys,
Kechara