Kazmuk CR 1/2
Male Dwarf Wizard (primalist) 1
Lawful good Medium Humanoid (Dwarf)
Init +2; Senses Perception +2
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DEFENSE
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AC 12, touch 12, flat-footed 10. .
hp 13 (1d6+3) +1 favord class. +3 toughness
Fort +3, Ref +2, Will +5
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OFFENSE
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Spd 20 ft.
dwarven war ax ( 1d0-2)
Wizard (Primalist) Spells Known 1st level, grese,magearmour,protection from evil, color spray, shield, abjuring step
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STATISTICS
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Str 8, Dex 14, Con 16, Int 16, Wis 14, Cha 8
Base Atk +0; CMB -2; CMD 10
Feats , scribe scoll, toughness.
Traits
Skills Spell craft +7, kn. planes +7 Kn. religion, +7, kn nature+7 Kn arcane +7
Combat Gear , dwarven war ax,
Gear, bed roll, back pack,
100gp
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SPECIAL ABILITIES
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arcane school( abjuration) +1 Abj spell per level
Opposing schools, evocation, enchantment takes two spell slots
Darkvision 60ft
Hardy : +2 against poison, spells,& SLA
Resistance (Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.
Protective Ward (Su): As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their AC. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Energy Absorption (Su): At 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally.
Kazmuck was born in the city of highhelm. Unlike many of his kindred he had a special knack for schooling, and study. His father rogar, encouraged him as he himself had to carve out a lif with his ax, and wanted something better for his son. Kazmuck has the utmost devotion for his family, and clan. To this day he carries his war ax with him, as it bears his family crest. Being tough ( even for a dwarf) helped him in dealing with other who were not accepting of his higher mental prowess. He studied with a human mage at high held that had settled there as he hated the company of other humans, he got along better with dwarves and was an old friend of his fathers. His teach metis taght him in the ways of wizardry at Kazmucks request. He studied with metis for many years, before finally, beliveing it his time to move on. With many hardy handshake, and embraces he was off, to make his own way in the world.
equipment:
dwarven war ax
bed roll
back pack
peasent outfit
spellbook
spell component pouch