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So seriously what's going on with the deities in FR? Are more of the gods dead? We follow the 3.5 campaign setting book, so some of the gods are already dead/deposed, but I thought the wiki mentioned my$tra is finally dead dead, He1m is dead dead, etc. Is this so? If so, what if any, deities have replace their places in the pantheon? Certainly I can pretend it never happened in our games, but I'm curious. I would ask this elsewhere, but hey, I like you guys. Not to mention my gaming groups use the glorious pathfinder rules system! in the FR campaign setting (soon to come to my games: new and improved home brew golarion, now with the FR pantheon!) It's odd actually, so far golarion has melded rather well geographically with the f@aerun world. Sandpoint is north of calim$han near the beginnings of the $word coast. Magnimar lies west of Sandpoint, and stands as the last great city before the plains of c0rmyr.
So as much as I love the HV, being a primarily cleric/paladin player, I don't understand why they don't get Channel Smite till level 5. It would seem to me that it makes much more sense to have already chosen this feat at a lower level, seeing as fits the theme of the PrC. I just can't imagine planning on going into HV and waiting all the way till CLVL10 as a paladin PrCing, let alone CLVL12 as a cleric PrCing. Perhaps Channel Smite is there as a "freebie" for those who didn't feel the need to pick it up earlier, that said it would be nice if there was an alternative ability or feat for a HV who has already picked up Channel Smite. Any thoughts, or ideas of what I could house rule as a replacement for Channel Smite?
....so I managed to figure out how to make the cloistered cleric variant from UA into an archtype using hero builder, the only issue I'm having is trying to get it to allow me to take 3 domains(cc automatically gets knowledge domain in addition to this standard 2 choices) without it saying the character is flawed. Overall I'm very surprised with how easy it is to add custom content, the groups I play with have a variety of house rules, and almost all 3.0/3.5 material so I've been pumping data into this baby!
Hey all. I'm loathe to use the term "tank" (mostly because the concept of a party member generating a level of "aggression" to defend the other players is non-existant in d20) but really it's the best term to get the idea across. At any rate I am looking to make an optimized build for a melee character who has high durability and/or the ability to protect his allies as much as possible in fights, in general as much of a "tank" build as I can get. I have toyed with a fighter, barb, and pally builds. I must say I truly hate the barb, my reasons for hatred are not good ones so I will not get into it lol. Any advice on some general build concepts, rare defensive feats, homebrew classes, rules, etc on how to create a "tank" character, I would prefer to use a paladin-like build but I am open to other class themes as well. Thanks all :)
Hey all just trying to get some input on a conversion to make a blackguard a base class in PF. Thanks :)
Notes:
-I've been thinking about taking away poison use and swapping it for Armored Stealth(no armor penalty to stealth checks) to keep the flavor of the class and the power balanced. -I made the sneak attack progression slower than a rogue's for balance, but I'm honestly not all that interested in having the ability, as I will be the "tank"(ugh I hate that word), any suggestion on what I could swap it with(perhaps fighter feats? a la Rogue Variant from UA) or perhaps something more "inline" with the blackguard's theme. Thank you all so much for your input :) |