Arrendis Lionheart
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So it feels like there's a good bit more "make a skill check" type feats in Daredevil than I've seen in many other classes. I understand that the premise of the class relies on the two skills they get for free (and should perhaps auto-scale?) but there is a worry that I have for the future, because of this; so many of these feel like they should be skill feats rather than class feats. Taken with a grain of salt, I've had gripes about skill feats for a while now, in that the physical dominate the non-physical skill feats, and they don't feel balanced against each other. But adding in this third layer of having skill-based class feats (and a lot of them), a few of which do no damage (or the ones that do only the stunt damage, or add riders to future, penalized, attacks).
Don't get me wrong, I like these feats, I appreciate their existence, and I'm fairly optimistic about Daredevil. This isn't overly a gripe, or even something that makes me angry, it's just something I think to be aware of for future classes/iteration.
