Hey guys! I just got back to Dallas from Seattle. I wanted to share with everyone my experience with PaizoCon. I went to the Registration desk with my friends and put them to the same questions that I asked here. (Not that I don't appreciate your responses, mind you. I just wanted to hear it from the 'horse's mouth') Let me now comment on just how incredibly helpful the two that worked with me on Friday were. Whomever that bearded man and nice lady are are heroes of Paizo and deserve to be commended. They went out of their way to answer any questions I had, flagging people down from various rooms just to make sure their answers were correct. Unfortunately, it was a lot of what you guys had said earlier. My friends who were newer to role-playing seemed put off by the fact that nothing was really 'newbie-friendly'. This resulted in my wife and I not going as well. I was super upset because I wanted to go and got out-voted. That said, I hope there are things that the awesome folks at Paizo can do in future conventions that can help new players get a decent understanding. Granted, the d20 system is inherently difficult... it just seems that an entire demographic for this convention could be attained if some effort was put fourth to help welcome newer players.
Hey guys! So I was thinking about rounding up my wife and flying from Dallas, TX to the dreary land of Seattle to attend my favorite RPG System's big day(s)! I would also be bringing with me in-tow two native Seattle-ites to this shin-dig. My questions are thus; *What kind of things are there to do at PaizoCon?
My 2 friends are relatively new to the whole D20 thing, so I don't want to 'lose' them. Which leads me to--- *What would you guys recommend we attend?
.... I have a lot more questions, but let's start from here. It's an expensive flight, but I love Pathfinder so much that -=I=- think it will be worth it. I just want it to be worth it for the 75% of the people coming with me.
Sorry for resurrecting old threads (but I paid for the diamond), I just wanted to say that we have since branched out of the Beginner Box and moved onto the real deal. Our last session the cleric died and now that the sense of real danger is amongst my players, they're having a lot (with extreme trepidation) fun. My players can't get enough of Paizo products now and have since purchased ~$300 in merch collectively. I only wish local dealers sold more of the stuff! <3 Paizo. Keep on keepin' on.
@Kradlum - Thanks for the input. Now that I look at it, I am inclined to agree with you. Maybe I'll have something crawl out of the pit =) They did indeed defeat Black Fang @The rest of you's - Those adventures sound really cool! It's almost a mirror-image of what the story of my adventure is going to be like, from what I can tell.
Wow, Erif. I don't know if you can hear the sound of me kicking myself from where you are... But thank you for those links. If I'm ever ambushed again by my players got another long gaming sessions, I'll be sure to reference those links. I'm trying to figure how to work my scanner so I can include the map I have made as well.
Hey guys! So I'm a 4e convert who was inspired to try out Pathfinder because of Penny-Arcade's recent postings. I felt that a simplified version of D&D that someone could just 'pick up and play' would work very well for a bunch of my friends who were new to a d20 system, but had a lot of intererest in playing. We played the starter campaign and everyone had a blast. My party favored rushing in and murdering everything (So they didn't do the dragon toy quest, heh.) instead of talking. But overall, they all had a really great time. Even though I told them I only planned on once-a-month adventures, they wanted to do it the next week!! With less than a week to prepare an entire adventure, I had a lot of work ahead. Here's what I've got so far. What do you guys think? (It's in the spoiler so I don't murder the thread)
New Adventure: Beating the Birdcrunchers
“Our heroes embark once again in the best interest of Sandpoint. A few townsfolk stand and watch you depart, offering prayers and cheers for you all. According to the information you’ve received, the Goblin Lair is about a mile from town and up a long, twisting road to the side of a mountain. After some time, you stand at the long, winding path up the mountain. It is faint, but you can see an irregularity at the face of the mountain which may be your destination” 1. Goblin Lookout Party – XP 405 (Bring out the forest tiles – Include a nearby lake or stream) “Ahead on a somewhat beaten path is a sort of clearing. You can’t help but get the feeling that you’re being watched. You all look around…” Perception Rolls. If half the party succeeds (DC 14), they are not surprised. “…ugh. Goblin ambush again? Two goblins come out behind trees with might pass for ferocious expressions on their faces, if they weren’t 3 feet tall. One swings down from a tree, uttering a ridiculous war cry!” Monsters:
Treasure:
1B. Climbing the Rock – XP 200 “You continue down the path ahead of you, following the river like the goblin in Sandpoint told you. Somewhere, past the wall of trees ahead of you, you hear the sound of rushing water. After a few more minutes, the origin of this noise becomes apparent. A beautiful waterfall adorns the mountainside, water cascading down the sheer Cliffside. The path dead-ends next to this large waterfall to a large, vertically climbing slab of stone. The rise seems to go up at least 40 feet.” Climbing DC’s
2. Goblin & Orc Patrol - XP 675 Perception DC 16+ “You see a goblin patrol incoming! Something else is with them…!” Failed DC “Three goblins and two larger, uglier creatures flanking them come down a path ahead. The goblins cry out in alarm, grabbing for their weapons clumsily. One of the larger creatures’ face is split with a large grin as it raises it’s own weapon.” Monsters:
Treasure:
________________________________________ 3. Waterfall Lake “Here you see a large body of water that runs to the waterfall. In the center of the pool is a small island with something shining in the sunlight…” Swim skill challenge! DC 16+ - No help allowed. If failed by 4 or more, roll a d4. The result is how far the person is moved by the undercurrent. On success, roll a d6 and the person can move forward half that many squares. Treasure:
________________________________________ 4. Goblin Sleepy Camp “Ahead you can see various goblins doing various things. Some are cooking on a fire, others fidgeting thru a pile of junk, some are sleeping…” Monsters:
Treasure:
________________________________________ 5. Underground Lake becomes Aboveground Lake “Just a stream of water coming out of the mountain. Not really a big deal.” ________________________________________ 6. War(ning) Horn “A skeleton with most of the flesh rotted off stares blankly into the distance, standing vigil over a large bonfire set beside an ornate looking horn. Two orcs and one goblin encircle the fire, dancing and throwing weird stuff into the pyre.” Monsters:
Treasure:
7. Orc Bunker “A small clearing leads to a dark cave.”
Stealth DC 17+ If successful-
If failed –
Monsters:
Treasure:
________________________________________ 8. Armory “A large picket fence hums the closer you are to it. Behind the fence, you see various boxes and sacks.” If someone casts detect magic, the humming goes away. It was a very weak charm, but if someone tried to just pick the lock or open the gate, they take 1d6+2 points of damage. Lockpick DC 27+ Treasure:
________________________________________ 9. Sacrificial Pit “Past the brush and rubble of another weathered and broken wall, you see a large pit. You can hear a goblin’s voice shouting orders. ‘Move it, bone breath! Git yer boney arses movin’ fasta! Much fasta! Big bosseses Thuun no like waiting… hurts me when waiting…. Rrrgh, Move it! He needses more by tonight for da masta!’ “The goblin paces back and forth, screaming at the top of his lungs. His orders are appearing to fall on deaf ears, which make sense, because the ‘people’ he’s speaking with is a bunch of animated skeletons. They appear to be rolling bodies into the large pit. Surrounding this pit, you see several iron cages holding some scary-looking things.” Monsters:
Treasure:
________________________________________ 10. Altar Room “You cross some rubble and stone where a wall of this ancient structure looks to have been bashed in. A tattered cloth separates the enclosure from the rest of the ruins.” “Griggle, if you come to beg for more time, I’m afr--- oh. Visitors. Surely you didn’t come unobstructed, which means… Oh, Griggle…. “Well, congratulations. You’ve managed to defeat the all-powerful leader of these Birdcruncher Goblins. All power, No-talent. Well, they’ve served their purpose as much as can be hoped. You, however, you all can still serve. Kneel now. Accept me as your master and Lamashtu as your Goddess… and at least then you will be aware that you serve.” Let the party answer… “A shame we couldn’t come to an understand. Napegrip! Minions! Make them to serve!” Monsters:
Treasure:
________________________________________ 11. Cavern Behind the Altar “Behind the mossy veil that covers the mouth of a cave lays a well-lit cavern with a single stone fountain in the center of the rocky area. Its shallow pool is filled with a too-blue liquid.” Detect magic works. Arcane knowledge works. This is a scrying pool, essentially a magical phone-pool for olden-magical days. “A voice booms in your head, violently spinning the cavern and weakening your knees’ resolve to keep you upright; Ah, Thuun, you return so soon? I take great pleasure in having one such as yourself swear to Her Majesty. Now if we can just attend to the mystery of Black Fang’s demise. Have you acquired all the things I’ve asked you for? …Thuun? …THUUN!? Who is this?! I demand you answer me!”
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