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So it finally arrived. Let my hectic house calm down, everyone get to bed (which is super challenging with the normal kids, with an autistic one it takes on a whole new degree of prestige feat). And sat down and played the intro thing with Jirelle and a wee bit of alcohol.

It took me nearly a third of the blessings deck to iron out my grasp of the rules, which I'm sure will be a continual process.
Despite my missteps and gaffes Jirelle did her level best with the barriers and challenges we encountered; even sharp-shot her way through the first few monsters with style and panache...
Then we hit the ghost, who did a sizable amount of damage before our frantic bully stick waving and gun discharging made him dissipate into the mist, cackling as he went. She and I realized he would remain undefeated until we smacked him with something magical and we were fresh out... actually we were never fresh in. For all she is a hero and champion in my eyes, my dear Jirelle had failed every check to acquire a spell we had encountered, although she claims that my s*&$e die rolling is to blame.

So we moved, there were but three cards left in our location and one of them was that damn ghost, we hightailed it to the next spot... and immediately smacked noses with the villain. The resulting panic attack flurry of pistol fire prompted his equally startled chondrichanthropic ass to vanish into the drink, heading back the way we had come; leaving a bloody froth in his wake and Jirelle swaying on her feet from blood loss and overexertion. Our only recourse being to drag on and hope for a cure spell or suchlike... instead we succumbed to the icy caress of another ghost. I lost Jirelle.

Had fun though! Been spending brainsweat at work trying to decide who I would add to the party. Thinking Valeros and Lem... actually was planning Valeros and Lem from the get-go. Figured Jirelle just had this one job she had to do before she took the Merchantman out to pick the boys up. Didn't realize it would kill her. I guess I'll have those two (or whoever trades places with them) head on out the intro quest themselves and see what befell her... avenge her, and resurrect her if needs be.

EDIT: Oh, and UltraPro's marketing technique here was both effective and diabolical.. much like a crack dealer. Including a mere 10 sleeves in the box just so you could appreciate how high-quality they are and how nice it would look and feel if All your cards were wearing them and Oh! Now you've got to decide which cards will be protected (I opted for my preferred character cards).


'm eye going batty, or doesn't Flenta (fighter or not), have the ability to recharge a random arcane spell from the box after she uses a spell?


...
...
... now I need it.

(Loved Flenta when I read her fluff and saw her card art, but having a useless cat pushes it right over the edge, gotta get a Fighter deck)


.oO(Hmmm... is there something I should be wary of in Adventure B?..)Oo.

Wednesday... it arrives Woden's Day.. Wednesday is like, Forever


...

O_O

...

Hawk, while attempting to placate an itch waiting for Amazon to hurry the drone up I went ahead and looked at welbybumpus... and now my mind is blown.


Wow. Thanks for the warm welcome and dearth of replies guys.

Chrimmas is on it's way. The wallet made the decision as I snagged a copy of Skulls from Amazon for $25 (on the veeery last day of a Cyber monday sale).

Say, can anyone attest right off if there is any difference between the RotR Merisiel and the SnS one?

After Christmas, I might snag Space Hulk: Death Angel as a portable solo card game, (unless anyone has any recommendations on this count)


Hey guys. Nothing serious or pressing here, I don't own a copy yet; looking forward to it; and like to talk shop with fellow hobbyists.

I am a 31 y/o gamer father of four (one of which is autistic, so he practically counts as two. ;) ) on a shoestring budget who lives hours (110 miles in fact) away from anything resembling a "gaming community"
I usually overcome this with a hefty dose of PC gaming, but this year in an effort to get away from the screen a bit, I'mma bust into PACG with y'all. (My wife decided years ago to expedite matters by just having me pick my gift from her).

[u]Which Base?[/u]
So should I start with RotRL?, SnS, or Wrath? Subscribing is out, and I've no particular need to experience the adventure at the same time as everyone else or anything like that, and I'm nearly 98% sure this foray into a new facet of the hobby will be entirely solo for the duration.
My kneejerk reaction was naturally to start with Runelords. Since everyone says the rules "improve" or "clutter-up" or at any rate "change" with each iteration, the biggest part of me would like to experience the system itself in it's earliest form, to better appreciate the changes wrought in the following versions... however Wrath can be had for a pretty gnarly sale price in several places, at least until the 1st (and yes, that is a sizable consideration for my household); and Skulls can actually be had at a "nearby" (110 miles, but I have to head cityward for work semi-frequently), bookstore.
Furthermore the majority of reviews I've read say Skulls substantially improved the mechanics for the game, is that so? The Pirate theme suits me fine, should I just go ahead and start there? Does Wrath improve it farther?
What direction would you jump on that count?

[u]Portable?[/u]
Just for discussions sake, how feasible would it be to cut out your character deck(s) and the cards for the appropriate location and the blessing deck and carry them on a trip with you for a 30 minute session here or there if you wind up sitting for a time? Or is the game situated such that you really need to haul the box with you to play?

[u]Rocks?[/u]
Which die do you find twould be most practical to have extras of? (I'm thinking the d4, seems to be the most card-text added one)

...uh.. thanks for tolerating the pointless jabber.