Meepo

justin hall's page

Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Is Two-weapon fighting a full round action, or can I move then get two attacks.


Thank you.


Do archaeologist get Disable Device as a class skill?


Thank you, that helps a lot.


I am working on a battle field control bard, mostly focusing on using whip for trip and intimidate. As a feat choice which is better, improve init or lingering performance.


Improved trip. I have a bard going for whip master. Taking a dip in to Lore Warden(fighter).


I think I am out of luck. I am looking at the Lore Warden fighter Archthype for my PFS character. I needed combat expertize at first lvl. But you get it free at second.


Thank you


If I have a feat that, and later get it as a bonus feat, what do I do? Do I lose the bonus feat or can I pick a diferent feat?


I would appreciate your thoughts.

Arbitrator's Lamp
Aura moderate abjuration and enchantment; CL 7
Slot--; Price 80,000; Weight 2
Description
This lamp looks like any other common lamp, though usually decorated with scales or the holy symbols of neutral and/or lawful deities. When the lamp is lit, it emits an aura of cooperation. All within a radius of 30 feet must make a Will save DC 16 every round, or become friendly to everyone in eye site. If the Will save succeeds, they are indifferent. Two failed saves in a row makes the person friendly to everyone he sees for the rest of the day. All within the lights radius are under the effects of a Sanctuary spell (will save DC 16).
Construction
Requirements craft wondrous item, heighten spell, sanctuary, calm emotions
Cost 40, 000


Jason Bulmahn wrote:

I have always strongly believed that intelligent encounter design is a lot more than just looking at the numbers. That said, the numbers are there to work as a baseline. This is something I hope to make a bit more clear in the rules.

16 wolves vs 4 adventures.

4 wolves per adventurer.
wolves get 4 attacks hit +5 (3+2(flanking) that when hit get a free tri.
if one wolf trips they all get attacks of opportunity when you get up. which could cause another trip.
All the adventures are being attacked.

one frost giant vs 4 adventures.

4 adventures per frost giant.
frost giant gets two hits at +18. no trip no attacks of opportunity.
one or two adventures are getting attacked the frost giant is getting hit by all four adventures.

this is just a simple run down. A good gm can really play up a wolf pack if the wolves have a hard time hitting the start aiding each other giving one wolf a +2 per aid. Get one adventure down then attack of opportunity.