The Spell Blending Arcana for a Magus says: Spell Blending (Ex): When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A magus can select this magus arcana more than once. I'm a little confused on the verbage "and list of Magus spells known" since a Magus casts spells like a wizard. Does It mean he gets an extra spell per day (i.e. instead of 4 1st levels spells per day he gets 5) or does it mean he just adds it to his spell-book and can prepare and add the new spell to his daily allotment of spells per day?
TOZ wrote:
I agee you should be able to talk directly to another player and call him out if he is cheating or being difficult within the game Thats my whole argument! However, if that doesnt work and the dm and/or other players dont want to be the "badguy" and correct the situation out of game then why not allow a player to use his character to do so? Im not saying this should be the first, second, or even third options but only the last option. We dont live in a perfect world and things are not always tied up in a neat little package that can be solved by a rule in a book. When you are dealing with people sometimes you have to improvise and sometimes thats not fun but necessary. thanks for your response and I appreciate your take on the subject.
Nickademus42 wrote:
Actually I have now played in several pfs sessions and have never had any problems with any players and/or characters since I always follow the rule of basic human respect towards other people! Based upon your concept of me as a player you would be able to pick me out from a mile away but unfortunately your wrong...as is most who have responded to my post. Im sorry you feel that being able to have total free will in a RPG is a wierd concept but we will just have to agree to disagree in a calm and dignified way. Being mean doesnt solve anything and as I have said I dont advocate being a jerk, bully, or physical or verbal abuse. Hope I get a chance to play with you someday and you would have a totally different perception of me...Have a nice day!
Eric Clingenpeel wrote: You can argue your case all you want, but 1) it doesn't make it right, 2) won't affect pfs at all as I don't see them ever allowing pvp, 3) it just makes you sound like a bully to be honest. Im not quiet following your assessment, "it doesnt make it right" make what right? If you as a player doesnt want one or more players in a game to cheat or totally destroy party and game chemistry by being unrully and your character takes action, in game,to resolve the matter how is that wrong? Yes, you could choose not to play in that group again, which is what I would probably do. However, you guys seem to be defending the concept that other players are immune to being policed just because we should all hold hands and sing camp fire songs, LOL. Im am far from being a "Bully" in fact I always go above and beyond to make all players feel welcome and fully support the game concept of party unity makes for a much better campaign. However, if your definition of being a "Bully" is trying to maintain game balance by not allowing other players and their characters to get out of hand, whether in game or out, then yes I am a "Bully".
In most cases you are correct! but if that doesnt work or you have a DM that is way too weak in enforcing rules or unwilling to police the players then my definition of "healthy" is the only way players can solve that issue. again, Im not advocating being a jerk, bullying, verbal or physical abuse of any kind. But by allowing character conflict you can eliminate bad behavior because the party will say hey we dont allow BS so straightn up or you die!
Timothy McNeil wrote:
I understand the basic idea behind no pvp in pathfinder society, it helps keep the piece and avoid chaos. However, to me it promotes an atmosphere of tolerance towards player characters who shall I say "fudge" on rolls ,character sheets, etc. what I mean is in my 30 years of playing D&D we used the pvp to police each other and to weed out the cheaters or "fudgers". Players must be able to call out other players when something doesnt seem right or at face value is way off the power base. Another benefit of the pvp is that it provides a healthy competition amongst players to build the best and most powerful character possible because you have to just to be able to hang with the group. player conflict has been and always will be a healthy part of roleplayn games, especially D&D (a.k.a pathfinder)and I would love to see that part return to pathfinder society. just sayn....
Was takn my Maneuver Master dwarven Monk down the path of having spring attack by 5th level. My question is can you use the additional maneuver that flurry of maneuvers grants during a spring attack? it says you can only make one melee attack but was hoping I can still use the additional maneuver (trip) as well. Please someone shed some light on my question.....
I think im clear on how the Maneuver Master and flurry of Maneuvers work according to most of the responses on the message boards but just to make sure could someone just verify if this is correct? A) at 1st level a MM can flurry with a (-2) to each attack i.e. -1/-1
B) or he can perform a combination of the (3) attacks using either melee and/or a CM but still giving him a total of (3) attacks. C) or is it he can make either (2) melee attacks or (2) CM's or a combination of either. which is a total of (2) attacks per round. I think these are very clear options and would like a definite Yes and NO answer to these three options.
Thx guys for the input! I have seen on the boards that it says since you are using a full-attack round you can replace a combat maneuver with standard melee attack or vice versa while doing the Flurry of maneuvers ability. Also, another peice of evidence that verifies this logic I found in the text of the monk's flurry of blows. It says "A monk may substitute disarm, sunder and trip combat maneuvers for unarmed attacks as part of a flurry of blows". since flurry of blows and flurry of maneuvers have identical wording I would have to say you can substitute.
Im taking the Maneuver master archetype with my Dwarven Monk and Flurry of Maneuvers replaces flurry of blows. My question is can I make a melee attack and a combat maneuver in the same round using this class ability? It says "At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action". If not can u choose to keep your flurry of blows and make a combat maneuver followed up by an melee attack since you get two attacks per round, with penalties (-2). Also, I need to know if a monk could use the double-chained kama as his chosen monk weapon since a kama is listed as such a weapon? |