
junip |

Which is fine if you are also fine with it.Though you should also have a discussion with the GM about what to expect if the deception, disguises, and diplomacy rolls don't turn out in your favor. Are those consequences going to be something that both you and your character, as well as the campaign plot, can handle?
Because some people have difficulty telling people a flat 'no'. So I have heard horror stories about a GM that feels like they are obligated to allow something that they really don't want to allow or don't know how to handle - and then they end up either deliberately or unintentionally sabotaging the game experience as a result.
thats totally valid and are all things i'll be sure to bring up once i start putting her into the world proper. i'm also super fine with his ruling, it's what i assumed and i also like the challenge of figuring it out without illusions.
we still have things like her backstory to discuss, so ill be sure to also let him know how im planning on handling going into towns and cities as her assuming that she knows to plan ahead for that sort of stuff. i'm not worried about just being allowed to do things, and i'm more looking forwards to the consequences of accidentally being revealed than scared of them. our party as a whole causes a lot of problems so im not gonna be the only one, just a new problem lmao