Iggwilv

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After thinking about resonance for a while, I still dislike it as much as I did while listening to the GCP playtest. It feels like a needlessly limiting rule to deal with an issue (CLW wand spamming) that can be handled in-game in many other ways by a GM. It will reduce the interest in using "cool effect" magic items that are great for flavor in favor of holding onto resonance points for healing. While it will not make PF2 unplayable if included, it will be something I will always end up house ruling around, which will be frustrating. Perhaps when we see a full version of the playtest rules in August it will seem less annoying, but with what I have heard of it so far, I don't see its value in improving the game.