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First of all, thanks very much for all the feedback. The additional Beta feats were exactly the sort of thing I was talking about. It's a shame they are so high level, but it's a very good start, something 3.5 lacked almost completely.

I just wanted to comment something about what some people have said: I understand that the fighter is the undisputed king of AC / attack bonus, but I don't like if I can't be King Arthur / Beowulf / Zorro, etc..., if all I do is "I get close to him, full attack". "Full attack again", while the mage is all "should I turn us all invisible, should I slow them all or should I just throw a fireball?".

That said, I think those Beta feats are a huge step foward and I really hope to see more of them, especially for lower levels, in the final product. August can't come soon enough!

Oh, and by the way, are there more "Beta enhancements" like this I should know about? Thanks!


First of all, I'm really sorry if this is an obvious thing. Lately I've been sick of the blandness of 4E mechanics and how everyone is the same thing, and decided to take a look at the Pathfinder RPG. I've downloaded the beta, and I really like it so far.

The one thing that isn't obvious to me, and I've looked a lot, is how did the fighter get more options in combat. While I can see he got upgrades and is more balanced with the whole weapon/armor mastery, I can't really see how a fighter player won't just walk near the enemy and say "full attack".

If there's a plus to the 4E is that the fighter has many options, he can weaken an enemy, slow him down, and the mark is extremely useful.

I thought this was going to be something related to feats, but I can't find the feats that would make him blind or stun an enemy, as advertised somewhere.

I don't know if I sounded like a troll or anything, but I'm really interested in Pathfinder, I just couldn't answer myself this one question.

Thanks!