Rust Monster

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I'm starting to plan out my Abomination Vaults campaign, and while the adventure itself is thoughtful and extremely well designed, I'm having trouble with the 500 years old part.

500 years is a looong time. In the real world, 500 years ago is Shakespeare's time. Yet Gauntlight feels like a haunted house that's around 50 years old max. Rooms are described with dead wilted plants or moldy furniture or even readable books. That stuff would be dust in 500 years! Especially in a swamp!

I know I can just hand-wave it away with "Magic!", and I understand that 500 years isn't that long for an elf, but I'm interested in knowing how the rest of the community is justifying this inconsistency. Maybe I'm the weird one!


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Almost every GM at some point experiments with their own Critical Hit System. Mine's evolved over many years, and I'm fairly satisfied with it. The only problem I had with my system was that it was a little fiddly to actually use at the table.

I'm a professional web developer, so hey, I thought, why not make a web app that does all the math. Turns out it was a hit at our gaming table, so I took the next step, and made it all shiny.

Now I'm releasing it for public use. You can find it at:

http://d20criticalhit.com

Feel free to use it at your gaming table. If you have any questions or suggestions, please let me know!

ps -- the non-automated version is outlined here:

http://www.d20criticalhit.com/critFumbleNew.html


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From the Perception Skill description:

"Identify the powers of a potion through taste"
DC = 15+Potion's Caster Level