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vorpal + many attacks = good. For example a monk or TWF. I'm not saying I would disallow every weapon that has more special abilities than enhancement bonus, but I would keep a close eye on it as a GM.

+1 brilliant energy is an another one that can become a pain for the GM if for some reason the campaign has only lots of armored opponents.

Also a character with a maxed attack modifier can do a lot of carnage with a +1 weapon w/ a boatload of enhancements. Just my opinion.

But note, I do allow all the special abilities from the D&D books so that's also a reason I keep a close eye on them. There's some really cool and powerful weapon special abilities in the D&D splatbooks.


Mauril wrote:
Totally possible. Even in 3.5 DnD. Just make sure that the total enhancement bonus doesn't break past +10.

OK, sounds broken but I'll accept it (but not in my games).


I think in 3.5 it was not possible to have special abilities (like keen or flaming) for more points than the weapon had enchantment bonuses? I.e., a keen weapon had to have at least +1 enchantment bonus and vorpal (that costs +5) had to have at least a +5 enchantment bonus (making the weapon cost +10 in total)

Now the PF SRD says: "A weapon with a special ability must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once."

Is this corrected in the errata or is Paizo really allowing PC's to buy for example +1 vorpal weapons (at a cost of a +6 weapon)? TWF or flurry characters go!

-John


Name Violation wrote:

[

I've taken Calculators, pencils, ect out of people in the hallways backpacks when i was in school, with them wearing it and not noticing.

its totally possible

And you took them from the BOTTOM of their backpacks where they had loads of other stuff as well? Taking from a backpack's side pouch would be easy but from the main compartment...? Tough.

Also, please remember that although you were not (probably) a thief or a rogue per se, your victims in the school were also not Paladins who have maxed out their perception stats :)

I just think the Pally got screwed here (I'm the guy playing the monk in this group) and would not complain if the gem had been in a belt pouch or in his pocket... but it was in his backpack, along with 20-40 pounds of random gear!

I'd say the DC for Sleight of Hand in this situation is somewhere around 40 just because it's so damn hard to get a single small stone the size of a d20 dice out of the bag in 6 seconds!