Groetus (Symbol)

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Mark Thomas 66 wrote:

Yeah there's definitely something wrong there. Consider that Unarmed Strike is listed as a replaced ability, but Brawler's Flurry lists:

A living weapon can perform a brawler’s flurry with any combination of unarmed strikes, weapons from the close fighter weapon group, or any energy weapons she creates. She cannot perform a brawler’s flurry with a special monk weapon.

I'm pretty sure you would keep Unarmed strike. Brawler's flurry just changes to exclude monk weapons.

Well, i didn't notice that strange part, but is even more confusing with it...

Rysky wrote:

(flagged to moved to 3pp forum)

How they have it set up on that site is wonky as hell too, I'd probably check out the actual supplement to see if it does actually replace all those abilities or if it gives something else.

Thanks for the flag!

That's a good idea but unfortunately i don't have the actual book with the android race. Maybe someone else in the community has it


Hi everyone, i would love to play an Android pg and i found the Living Weapon archetype interesting for a Brawler. But I'm quite new to pathfinder and I'm having some difficulties understanding the way it works, so i have a big question for you all.

As an archetype i will skip all the Brawler abilities placed on replaced abilities part, right?

If that is true, the pg will be much less effective than any other Brawler: as a Living Weapon i will have the possibility to create amazing energy weapons, but without unarmed strike, brawler’s strike and close weapon mastery abilities i will be forced to skip the Brawler unarmed damage and the DR overcoming.
I could change my weapons all the time, but i will still suck in damage output. And i won't get nothing cool/useful in return!

So what's the point of this archetype?


Hi everyone. I'm about to play my first Kineticist in a on-going adventure with player already at level 13, so i started looking in the awesome KoP guides for some ideas.
I want to play a Aether/Light kineticist with the main objective of avoiding conflicts as much as i can, making illusions and throwing objects around. So much fun :D

With this idea of character i was looking at the Conservative Mutation as a way to boost the number of things i do (as i take only half damage from Burns and i don't really care of the damage). But the mutation seems a bit OP in combination with the Force Ward defense of the Aether kineticist, don't you think?
If i boost the force ward accepting burns, with the conservative mutation i can transform normal HP straight to "force HP" that regen overtime and makes me kind of untoucheable without losing a single HP in the process!!
It seems too much powerfull to me...

Am i misunderstnding something in the process?