| jdead |
Fantastic... Another "I'm right, you're wrong, I will look up no information to prove that I'm right, you must look up all the information to prove me wrong, because I'm right" thread....
Look under Multiclass in the Core Rulebook. Too hard? I'll simplify this for you:
(page 30) Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as "multiclassing."
I'm not trying to make a point to be right, I'm simply pointing out slight variances in wording that I personally interpret one way because. As a DM I am aware of what letting a little leniency with the rules can cause, but it leads to some interesting conversation when you approach things from another angle because "You're wrong just because". Remember that this is Pathfinder, there are a lot of differences to this from 3.5 that seem a little more unbalanced.
If only there was something in the Core Rulebook that laid out how it works...
CRB, Classes, Multiclassing wrote:
Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.
And it's wording like this that I'm talking about; it says "most of which" and not all. I'm just saying guys, if we open things up to the possibility of certain meaning, who knows what conclusions or house rules we could walk away with.
If there is a point to be made of mechanics being out of balance, we should be collaborating and not arguing.