| Desferous |
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Desferous wrote:\/\/arlok wrote:When you have a limited number of spells a day, they should have some benefit.Desferous wrote:Right. Gotta keep those casters as gods above the non-casters. Otherwise we won't be able to b$%*+ about how much more powerful the casters are.1of1 wrote:Maybe a wish will reveal him? It's always good when Rogues have more powerful magics than casters.How does one counter a Hidden Paragon stabby man of save or die? I guess fumigating might work. Drop some blightburn covered in inhaled poison and glue the doors shut. But wait, he's a rogue, of course he got out before you. Maybe teleport away and hope the Schrödinger's rogue is actually dead?
Hmmm... as with all things pre test, and before release, we're probably missing something.
Sure. But the benefit should not be "trump everything instantly". For example, having a "entangle" like spell that grapple several monsters in a turn, is a decent trade off for the spell slot. A fighter can only grapple 1 guy, but can do all day long, a caster can grapple several in one round, but can only do once per day (or more, depending the number of times they prepare the spell).
What it's not fair is that, in exchange for only being able to use 1-3 times per day, the effect of the spell is "I auto-win". Because that renders everyone obsolete 1-3 times per day, and unless the GM keeps throwing them to the same challenge once and again until the spellcasters run out AND he get sure they can't simply sleep and recover the spells, then spells trump everything, and that's a problem.
Quote:Logically, just like a rogue's poison will take out a wizard, a wizard's magic should reveal a rogue. (And we won't talk about a rogue being able to poison all day long, maybe it should be limited like caster spells?)I'm pretty sure the power of the poison the rogue can get every day (which is not the same than to get an unlimited amount of poison everyday, for that matter, as I'm sure...
Thank you for the response! You make good points, and I kind of get it, but something still isn't right in my mind.
I get the entangle bit and with the stealth to a point.
The wizard has lower hit points and cloth armor and poor weapons to be able to do those super powerful things 1-3 times per day when compared to the warrior or rogue with their higher hit points, superior armor and saves, and better weapons.
I guess that gets to the auto succeed aspect you bring up. I'm starting to think that yeah with everything the wizard has given up for the limited number of times she gets to be "godly" it should work. If it is a questionable pursuit, then a warrior or rogue will always be a better class because they have repeatable attacks, defenses, etc.
In addition to the 1-3 times a day, there is the built-in restraint of "did you prepare that spell?" I can't see myself memorizing see invisible unless I think I may be in the situation to need it. So, the "can't be seen by spells x, y, z is an double protection for that ability because if a wizard did have the thought to memorize that spell, then yeah, I do think it should work.
On the other hand, if the rogue has chosen to use Hidden Paragon, why should it be revealed by the wizard's spell? My response would be because the wizard used a spell slot to prepare it. The wizard has given up defense or offense for utility. The rogue still has all of his or her defense and offense with the added bonus of utility.
I think that is the bump for me. Wizards give up a lot to do what they do. They are glass cannons (in effectiveness, I'm not talking about blasting).