| jason maness |
As a DM I have to say that if your DM is using powerful monster feats in a low to mid level stages of the campaign he's making a mistake. The stats as they are where created to give the player a challenge at their curent level. These additional power feats for monster where designed for DM's to employ as their there players characters get into the higher levels and creating challenging encounters for them gets more difficult with out being stagnate. Once a group reaches level 17 fighting dragons and extra large undead all the time gets boring, but coming up against a grillion (which they encountered way back at level 5) and not expecting it to be much of problem, they in for a supprize when it rips aparts one of their teammates, thus adding supprize and interest by being able to mix up the creatures which can do some real damage to the party. Spicy!