Sanvil Trett

jalroy's page

**** Pathfinder Society GM. 68 posts (74 including aliases). No reviews. No lists. No wishlists. 67 Organized Play characters.


The Exchange

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Was a fantastic Convention! Enjoyed volunteering for this one.

The Exchange

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Data in STtNG brought up all of these questions too repeatedly, is he alive, does he have a soul, is he a thinking sentient being or just a computer made to look human-ish? Androids were presented earlier in Iron Gods and Bestiary reprints to make the Pathfinder race and all the basic info stays the same in Starfinder. Some might argue they are not living beings, but since many of the spells mechanically work the same on them as they do living player races, the game assumes they are alive.

The Exchange 4/5

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I am making a Nagaji Exterminator. Just ignore what he does with all the rats he eats, I mean catches

The Exchange

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How can we get on the pkaytest for these new classes???

The Exchange 4/5

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Often the optional encounters have to be tossed out for time constraints in the games I've played in. I also find the 7-11 scenarios usually take longer then the lower lvl ones. But most scenarios are subjective and can take different amount of time depending on both GM and players at any given table. A heavy combat group could plow through one scenario, while a heavy RP group could take twice as long for the same scenario because of choices or options etc. It's not exactly a precise formula how long a hame should take to play.

Instead of asking Paizo to change thier scenarios to accommodate on the time of play, perhaps it's better to remind the gm & players to use the game time wisely and stay on task, focused on the game etc.

The Exchange 4/5

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When I played Confirmation and our group killed the minatour, I got the GM to approve a minatour drinking horn on my chronicle sheet.

The Exchange

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This is an age old debate that has been discussed a great deal already by various gamers. There are those who prefer to min max and create a crack monkey attacking soldier type with a set of tricks to make NPC's die quickly and move on to the next fight. And then there are the people who craft a story and character, a voice and personality, and who care less about the mechanics and more for the fun of playing their character. And yes some even blend the two or are capable of shining both in combat and when talking in character is called for.

It boils down to preference and what is most fun for the player, since everyone is different. If you know how to make a Druid/Monk who can Wildshape into an Air Elemental to get that AC of 37, and then throw the badguys around the map, go for it, have fun making the GM complain how none of his NPC's can hit your PC. And if you prefer a twisted background that might not be optimal but will be a pleasure to roleplay out, then more power to you as well.

Personally I prefer to have a great character that I'll enjoy playing. I tend to try to make them great at their role via the mechanics, but I usually shy away from optimizing most of the time. Mechanics and the numbers, feats n gear can only take you so far. Building a personality, a story and breathing life into the character is more my style of gaming. But I am not going to reject another persons preference to have his min-maxed Tiefling Barbarian either. To each their own.

The Exchange 4/5

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If something bad happens to your character, fail a save or get knocked below zeo HP etc, don't spend the rest of the session b#$%$ing about it OOC.