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I am using the module "Realm of the Fellnight Queen" between Rivers Run Red and The Varnhold Vanishing (and shortening VV a bit). Thematically, it fits very well with Kingmaker. You might be able to bump up the difficult of that module a bit and use that.


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Jason Bulmahn wrote:


1. The more I think about it, the more this class needs a unique spell list. I am also thinking that your spirit choices should play a bigger part in augmenting this list.

I like this idea. Especially the second part of the spirit choices having a bigger role in determining the spell list.

Jason Bulmahn wrote:


2. The familiar took a step toward a spirit animal concept, but I dont think that goes quite far enough. I am beginning to think that it might need to go off in a different direction.

Please do. The "spirit animal" familiar part of the shaman class felt really weak and forced. It didn't really feel like a spirit animal at all.

Jason Bulmahn wrote:


3. The witch definitely needs a bigger impact on this class. I am starting to think that hexes (which might be renamed) need to play a bigger role in general. I like the idea of a base list of hexes available to all, with the spirits augmenting that list.

I like this idea also.

Jason Bulmahn wrote:


4. Taken together, I think this means that the shaman has a lot of base components, many of which get more heavily augmented by the spirits chosen.

Good!

nighttree wrote:

Does anyone remember the specifics of the 3.5 Hexblade "Dark companion" class feature ???

I think it was an alternate class ability...and was wondering if something like that would mechanically make a good replacement for the familiar.

It certainly fit's flavor wise.

I loved the idea of the Hexblade's Dark Companion. It was my favorite part of the class, though I agree it needs some work. But the base concept is really cool and I think fits the idea of a spirit companion better than the familiars do.