Abominable Snowmen

jøtungeist's page

3 posts. No reviews. No lists. No wishlists.


RSS


Cool.... That makes it a bit more fun then. I'm going to be writing up the background fluff, and personality traits of the individuals that qualify to become cohorts to the characters.
I just want a modicum of control over the classes and quirks of their new lackeys, and to be able to be the final arbiter when the pc tries to sway their actions too heavily towards "slave" I think that this will be a pretty exciting thing for me too. The cohorts are characters in my world as well, and so I think it will be a boon in the sense that they will be able to deliver clues and depth into the goings on in the realm.


I think that the group size is manageable enough to allow for a couple of cohorts.
This is going to be geared up to coincide w/ grudge retrieving his vessel "the dead mist"and freeing his former crew from imprisonment.... The general idea is for the party to gain a mode of fast travel w/ a fleshed out crew to take care of the tedious bits of sea travel. Do you reccomend npc classes to curb power, or should I just balance it off w/ more challenging encounters?

Anyway thanks for the warnings and insight...


I just took a leave from 4th edition to dive into pathfinder. I'm not new to d&d, but I've never used cohorts in my games. Right now the party consists of a witch, gunslinger, barbarian, and a cleric. With only 2 sessions under our belts we have a fairly robust (not entirely original) back story.

The human gunslinger is on the run from members of the cult of secrets who wish to snuff him out and take his gun( he believes he is the only creature on the whole planet that owns such a device). Grudge as he is known was also the captain of a sailing vessel crewed entirely by halflings... This ship was taken, along with his crew by blahhh... You probably dont need all the dirt… where im going with this is grudge wants to get his ship back, and his crew. If he takes the leadership feat his second in command, a halfling rogue will become his cohort (@ 7th lvl) and the rest of the little folk his followers. so...

Do cohorts become a 2nd character for players? I'm just curious on how this has been handled by others. Followers I'd assume remain GM controlled... Not alot is mentioned in the core rules, but I don't have the gamemastery guide. I suppose this is not much different than an animal companion.