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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Writer wrote:
LovesTha wrote:
Is there a reason why an Eidolon doesn't take all of its fast walk evolutions first so that when it finally takes the climb evolution it isn't just as fast at walking as climbing?
No, not really. It's just like taking ur ability evolutions before you take the Large (they cost 2 per evo before, 4 per evo after). That said, why would you take climb instead of the far more useful fly?

The 'fast walk' evolutions cost 2 evo points for 10ft of movement, where as all other movement types cost 1 for 20ft of additional movement. Since you retake each evolution at every level you cannot take your ability increase evos at 2 points each then become large, if you are large then the strength increase evos will cost 4.

You must be 5th level to take flight, at which point I will be swapping over to flight as it is clearly superior, I was going to use climb before then so that I don't suck til 5th level.


Mergy wrote:


Since you cannot accelerated climb faster than your land speed, I would not think it possible to regularly climb faster than your land speed.

I agree that it makes sense for climb speed to be capped at land speed, particularly with those rules on accelerated climbing, but I want an actual rules reference to stop me from doing so, otherwise I figure I am allowed to use this little loophole.


The rules define a slope as "A slope is considered to be any incline at an angle measuring less than 60 degrees". Seeing as 0<60 level ground is according to the rules a slope and hence can be climbed on, and it is true that the DC of 0 is given to a slope that is too steep to walk normally on, so this doesn't quite fit to level ground, but the DC for level ground would if anything be easier, and let's face it, when you are taking 10 and have a racial +8 having a DC of less than 0 is pointless.

What I intend doing is combining the high climb speed and the trample evolution to be moving through enemy squares damaging them and then still being able to have a large distance between myself and the enemy. Just so you can have as much information as possible for raising issues with.


I have been trying to find something in the rules that says you are not allowed to climb at a speed greater than your land speed even if you have a climb speed that is high enough to do so, as it doesn't make much sense for you to be walking along and then hit a wall and suddenly be moving up it three times as fast.
Also as far as I can tell you are allowed to climb across a surface that would normally just be walked on by most as the rules say you can climb across any surface with inclination of 60 degrees or less, and 0 is less than 60.
The combination of these points ultimately becomes that as far as I can tell a summoner's eidolon can take the climb evolution a few times to get its climb speed well above its land speed and then never use its land speed and instead choose to take 10 on its climb checks against the DC of 0 for a slope and hence move at a much greater speed than would be acheivable by taking the legs evolution.
If I could be directed to some rules text that outlaws either of these things that would be great.